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1424 Chapter 16: Material Editor, Materials, and Maps
Ma pping Channel—
Shows the
map channel (page
3–1060)
this texture uses.
Light Map group
B utton—Showsthenameofthelightingmap.
Toggl e—When on, shaded viewports display the
lighting map. When off, it is not displayed.
If both the B ase Texture and Light Map toggles are
off, the material appears black in viewpor ts.
Ma pping Channel—Shows the map channel this
texture uses.
M etal B ump S hader R oll out
Material Editor > Viewport M anag er rollout > Cho ose
LightMap from the drop-down list. > Metal Bump Shader
rollout appears.
When you have chosen Metal Bump as the
DirectX
viewport shader (page 2–1308)
,thisrollout
appears. The Met a l Bump shader can display
avarietyof
texture-baked maps (page 3–139)
,
including normal maps for an embossed effect. It
is good for displaying shiny surfaces.
Note: In order to use the Metal Bump shader, you
must have 3ds Max configured to use the Direct3D
graphics driver. To change the graphics driver
configuration, ref er to the
Viewport Preferences
(page 3–874)
topic.
The Metal Bump shader’s results are alway visible
in viewports, regardless of the object type.
Wa rn in g : The Metal Bump shader lets you adjust
settings to get various effects in shaded viewports.
These settings will not necessarily apply when you
display the texture-baked objec t on other Direct3D
devices.
See also
Baked Texture Elements (page 3–142)
Interfa ce
Ambient & Diffuse group
Ambient Color—When not black, tints the object’s
ambient color. Click the color swatch to display
a
Color Selector (page 1–157)
and choose the
ambient color. Default=black.
Diffuse Color—When not white, t ints the d iffuse
color. Click the color swatch to display a
ColorSelectorandchoosethediffusecolor.
Default=white.
Texture 1D isplays a texture map for the diffu se
color. Typically this would be a texture-baked
diffuse map, completed map, or blend map.
See the section “Map Controls, below, for a
description of the individual controls.
Texture 2Displays a second texture map for
the diffuse color. Typically this would be a
texture-ba ked lighting map or shadows map.