8
1422 Chapter 16: Material Editor, Materials, and Maps
The Overlap bias is probably too high. Decrease
it. If Underlap is turned on, this mi ght als o have
too high a bias.
Another possible reason is that you have a
self-intersecting object, or an object built
by attaching smaller objects, thus creating
intersecting faces . In this ca se, set up the objects
to use the Mat ID or SmGroup ink components.
If elements a lready have differing material IDs,
try turning off Only Adjacent Faces.
• Ink looks sloppy on sloping parts of the object.
TheOverlaporUnderlapbiasmightbetoolow.
Tr y inc reasing it.
• Ink looks sloppy between interpenetrating
objects.
Find out which ink component is the sloppy
one. Then adjust its bias control.
• Ink lines disappear or are too narrow when
Va r i a b l e Width i s on .
Tu rn on C lamp. You can also try to see if
reducing the lighting level helps. Or, you can
try tur ning off Variable Width, then assigning
a
Falloff map (page 2–1480)
to the Ink Width
component.
Tip: To isolate which ink component is causing a
problem, you can t ry assigning each component a
different, distinctive (and easy to read) color, then
rendering the image.
Wa rn in g : Ink ’n paint will only give correct results when
rendered from a cam era or perspective view. It does not
work in orthographic views.
DirectX 9 Shader Material
Material Editor > Type button > Material/Map Browser >
DirectX 9 Shader
Note: Typically, this material is visible in the Browser only
if DirectX 9 is available on your system, and you are using
the Direct3D display driver wi th DirectX 9.0 chosen as the
Direct3D version. I f this material is not visible, you can see
it(ingray)byturningonIncompatibleintheShowgroup.
The DirectX 9 Shader material enables you to
shade objects in viewports using DirectX 9 (DX9)
shaders. With DirectX shading, materials in
a viewport more accurately represent how the
material will appear in another applicat ion, or
on other hardware such as a game engine. You
can use this material only when you are using the
Direct3D Display driver (page 3–888)
and DirectX
9.0ischosenastheDirect3Dversion.
DX9 shaders are FX files. Several sample FX files
are provided in the
\3dsmax8\maps\fx
director y
(the name of the 3ds Max root d irectory might
differ on your system).
See also
DirectX Shader group (page 2–1282)
FX File (page 3 –1040)
Interfa ce
DirectX 9 Sh ad er rollout
Shader button—Click to display a file dialog that
lets you select a DX9 FX effect (FX) file. By default,
the
default.fx
file is chosen.
Reload—Click to reload the act ive FX file. To
update an FX file, you can edit it and then click
Reload. You don’t have to restart 3ds Max to see
the effect of the changes to the shader.