8

Ink ’n Paint Material 1421
Underl ap—
Similar to Overlap, but applies ink to
the farther surface rather than the nearer one.
Default=off.
Underlap B iasUse this to adjust artifacts that
might appear in ink that traces the underlap.
It says how far the underlap has to be behind
the front surface for Underlap in k to turn on.
Positive values push the object away from t he
point of view, negative values pull it closer.
Default=0.0.
SmGroup—The ink draw n between the boundaries
of
smoothing g roups (page 3–1107)
.Inother
words, it inks the edges of the object that have not
been smoothed. Default=on.
Mat ID—The ink drawn between different
material
ID values (page 3–1063)
.Default=on.
Tip: If two Ink ’n Paint materials overlap in the
viewport, and both have Mat ID on, you will often
get a doubly thick ink line where they ov erlap. To
correct this, turn off the Mat ID component for
one of these materials.
Inking the edges between sub-materials
Only Adj a cent Faces—When on, inks the
material ID edge between adjacent faces, but
not between one object and another. When off,
inks the material ID edge b etween two objects
or other non-adjacent faces. Default=on.
Intersection B ias—When Only Adjacent Faces is
turned off, use this to adjust any artifac ts that
appear at the boundary between two objects
with different material IDs. Default=0.0.
Ma p controls—There are map controls for each
of the ink components: Width, Outline, Overlap,
Underlap,SmGroup,andMatID.Thesework
thesameastheydoforthematerialspaint
components, as described above.
Mapping the outline and overlap components to simulate
the look of drawing on paper
Troubl eshooting
Herearesomecommonlyencounteredproblems,
and potential solutions:
Internal ink lines are missing.