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1420 Chapter 16: Material Editor, Materials, and Maps
Width is on, the Max (maximum) spinner is also
enabled, and the ink width can vary between
the m inimum and maximum values. D efault:
Min=2.0, Max=4.0.
Left: One-pixel ink width
Middle: Five-pixel ink width
Right: Ink w idth varies from one to five pixels.
Varia ble Width—When on, the ink’s width can
vary between the minimum and maximum Ink
Widthvalues.InkwithVariableWidthlooksabit
more streamlined than ink with a constant width.
Default=off.
The thickness of ink can be mapped.
Left: Thickness mapped with a gradient map
Right: Thickness m ap p e d with a noise map
Clamp—When Var iable Width is on, sometimes
the scene lighting causes some ink lines to become
so thin they nearly disappear. If this happens,
turn on Clamp, which forces the ink width to
always remain between the Min and Max values,
regardless of the lighting. Default=off.
OutlineTheinkwheretheouteredgesofthe
object appear against the backg round or in front
of a different object. Default=on.
Left: Rendering the outline only
Right: Rendering only the overlap and underlap
Intersection B ias—Use this to adjust artifacts
that might appear when two objects intersect
each other. In effect, this moves the inked
object closer to the rendering point of view,
orfartheraway,soInk’nPaintcandecide
which object is in front. Positive values push
theobjectawayfromthepointofview,negative
values pull it closer. D efault=0.0.
Overlap—The ink used when a portion of an object
overlaps itself. Default=on.
Overlap B ias—Use this to adjust artifacts that
might appear in in k that traces the overlap.
It says how far the overlap has to be in front
of the rear surface for Overlap ink to turn on.
Positive values push the object away from the
point of view, negative values pull it closer.
Default=10.0.