8
Ink ’n Paint Material 1419
Except for Ink Width, each of the ink components
has an on/off toggle and a color swatch. Click
the color swatch to display a
ColorSelector(page
1–157)
and change the ink component’s color.
Each ink component, Ink Width included, also has
a set of map controls.
Ink—When on, the rendering is “inked.” When off,
no ink lines appear. Default=on.
Left: Rendering with ink
Right: Ink turned off
Ink Quality—Affects the shape of the brush and the
number of samples it uses. When Qu ality equals
1, the br ush is a “+” shape, and samples are taken
over an area of 5 pixels. When Qua lity equals 2, t he
brush is o ctagonal and the samples are taken over
an area of 9 to 15 pixels. When Quality equals 3,
the brush is nearly circular, and samples are taken
over an area of 30 pixels. Range=1 to 3. Default=1.
Tip: For most models, increasing the Quality value
introduces only a very subtle change, and can take
considerably longer to render. Do so only when a
sub-object’s ink shows too many artifac ts in the
finished rendering, using the default Ink Quality.
(Don’t rely on the ActiveShade preview, which will
tend to be aliased.)
Ink Width—The width of the ink, in pixels. This is
specified by the spinner labeled Min (minimum)
unless Variable Width is on. When Variable