8
1414 Chapter 16: Material Editor, Materials, and Maps
Inter face
Radiosit y Mapping group
B rightness—Controls the br ightness of the
displayed image on your monitor. The setting of
this control does not affect the actual lighting levels
in the model. Note: The default value is exactly
thesameasthevaluessetintheImportLightscape
Solution dialog.
Co ntrast—Controlsthecontrastbetweenlightand
dark regions in the model. Note: The default value
is exactly the same as the values set in the Import
Lightscape Solution dialog.
Ambient Light—Controls the amount of 3ds Max
ambient light that will b e mixed in with the
radiosity calculations. If the value is 0, none of the
3ds Max ambient light is used. If the value is 1,
the 3ds Max ambient light value is added into the
radiosity calculations. Default=0.0.
Bump Amount—This value controls the strength
of the bump map that is applied to the lighting
from Lightscape, as opposed to lighting done by
3ds Max. It can be separately controlled from the
bump amount in the 3ds Max material, so you can
adjust the bumps in Lightscape lighting to match
the bumps in 3ds Max lighting. Default=5.0.
Daylight—Determines whether you want natural
daylight to b e used in the calculation. Note: The
default value is exactly the same as the values set in
theImportLightscapeSolutiondialog.
Ex ter i or Scene—Usedforexteriordaylight
simulations. Note: The default va lue is exactly the
same as the values set in the Import Lightscape
Solution dialog.
Apply Changes to All Li ghtscape
Materials—
Determines whether or not the
changes you make in this dialog are applied to
ever y Lig htscape Radiosit y material. Default=off.
Disable Ra diosity —Determines whether or
not t he radiosity is calculated. This option
provides a quick way to see the effect of the
Lightscape-specific illuminat ion. Default-off.
Base Material—Displaysthebase3dsMaxmaterial
to which the radiosity illumination is applied.
(The base material displays on the object while
the Lightscape Radiosity material adds radiosity
effects.) Use this button to change the base
material on the object.
Ink ’n Paint Material
Material Editor > Type button > Material/Map Browser >
Ink ’n Paint
The Ink ’n Paint material creates cartoon effects.
Rather than the three-dimensional, realistic effect
most other materials provide, Ink ’n Paint provides
flat shading with “in ked” borders.