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1410 Chapter 16: Material Editor, Materials, and Maps
baked material is a bitmap that is saved to disk by
Render To Texture. It is “baked, or attached to an
object in the scene.
The Shell material is a container for other
materials, like Multi/Sub-Object. It also lets you
control which material is used in which renderings.
Note: The Material/Map Browser lists the Shell
material when you assign a new materia l. You can
apply two materials to a single object this way,
but changing a material’s type to Shell does not
generate a baked texture that is saved to disk.
Pr ocedur es
To load a shell material into a sample slot:
1.
Click an unused sample slot.
2. Click Pick Material From Object.
3. Inaviewport,clickanobjectthathasabaked
mater ial.
Thesampleslotnowcontainsthebaked
material, and the Shell Material P arameters
rollout is displayed.
Inter face
Original Materia l—Displaysthenameofthe
original material. Click the button to view that
material and adjust its settings.
Ba k ed Material—Displaysthenameofthebaked
material. Click the button to view that material
and adjust its settings.
In addition to the color and mapping of the
original material, the baked material can include
shadows from lig hting, and other information.
Also, a ba ked material has a fixed resolution.
ViewportUsethesebuttonstochoosewhich
materi al appears in shaded viewpor ts: the original
material (upper button) or the baked material
(lower button).
Render—Use these buttons to choose wh ich
material appears in renderings: the original
material (upper button) or the baked material
(lower button).
Advanced L ighting
Overr ide Material
Material Editor > Type button > Material/Map Browser >
Advanced Lighting Override
This material lets you directly control the radiosity
properties of a material. Advanced Lighting
Override is always a supplement to a
base material,
which can be any renderable material. The
Advanced Lighting Override material has no effect
on ordinary renderings. It affects the
radiosity
solution (page 3–50)
or
light tracing (page 3–43)
.
Advanced Lighting Override has two main uses:
•Adjustingthematerialpropertiesusedina
radiosity solution or lig ht tracing
Creatingspecialeffectssuchashaving
self-illuminating objects contribute energy to
the radiosity solution
As the rollout for the Advanced Lighting Override
material states, you don ’t have to apply this
material to obtain a radiosity solution, and most
models will never require it.
Note: In 3ds Max 4, this material was known as the
“Radiosit y Override material.