8

1408 Chapter 16: Material Editor, Materials, and Maps
Inter face
Base Material—Go es to the level of the base
sub-material. By default, the base material is a
Standard material w ith Blinn shading.
Shellac M aterial—Goes to the level of the shellac
material. By default, the shellac material is a
Standard material w ith Blinn shading.
Shellac Color Blend—Controls the amount of color
mixing. At 0.0, the shellac material has no effect.
Increasing the Shellac Color Blend value increases
the amount of shellac material color blended into
the base material color. There is no upper limit on
this parameter. Large values "overload" the shellac
material colors. Default=0.0.
You can animate this parameter.
Top/Bottom Material
Material Editor > Type button > Material/Map Browser >
Top/Bottom
Top/bottom material gives the pot a charred bottom.
The Top/Bottom material lets you assign two
different materials to the top and bottom por tions
of an object. You can blend the materials into one
another.
Theobjectstopfacesarethosewhosenormals
point up. The b ottom faces have normals that
point down. You can choose whether "up" and
"down" refer to the scene ’s world coordinates or to
the object’s loca l coordinates.
Note: If even one sub-material has its shading set to
Wire (see
Shader Basic Parameters Rollout (page
2–1310)
), the
entire material
displays and renders
as a wire material.
Procedures
To crea te a top/bottom ma ter ia l:
1.
Activate a sample slot in the Material Editor.
2. Click the Type button.
3. In the
Material/Map Browser (page 2–1256)
,
choose Top/Bottom and then click OK.
A
Replace Map (page 2–1300)
dialog is
displayed. This dialog asks whether you want