8

1406 Chapter 16: Material Editor, Materials, and Maps
Below Top Level toggle on the
Material Editor
Options dialog (p age 2–1280)
.)
Reducing the number of sub-materials removes
sub-materials from the end of the list. You can
undo Set Number when you have used it to delete
mater ials.
Add—Click to add a new sub-material to the list.
By default, the new sub-material’s ID number is
one greater than the hig hest material ID already
in use.
Delete—Click to delete the currently chosen
sub-material f rom the list. You can undo deleting
asub-material.
Sort list contro ls
These buttons appear above three of the columns
in the sub-materials list.
ID—Click to sort the list s o it begins with the
sub-material that has the lowest material ID, and
ends with the sub-material that has the highest
material ID.
Name—Click to sor t the list by the names you have
entered in the Name column.
Sub-M aterial—Click to s ort t he list by the
sub-mater ial names that appear on the
Sub-Material buttons.
List of sub-materials
Eachsub-materialhasasingleentryinthislist.
The rollout displays up to 10 sub-materials at a
time. If the multi/sub-object material contains
more than 10 sub-materials, you can scroll the list
using the scrollbar at the right.
Each sub-material in the list has the follow i ng
controls:
Small sample sphere—The sm all sample sphere
is a "mini-preview" of the sub-material. Click
it to select this sub-material. You must select a
sub-material before you delete it.
ID—Shows the ID number assigned to this
sub-material. You can edit this field to change the
ID number. If you assign two sub-materials the
same ID, a warning message appears at the top of
the rollout.
When the multi/sub-object material is applied to
an object, faces in the object assig ned the same
material ID number render with this sub-material.
You can click Sort by ID to sort the sub-material
list by this value, from lowest to hig hest.
Note: Sometimes the Sub-Material button shows a
material number. This is
not
the sub-material ID.
Name—Lets you enter a custom name for the
material. A sub-material name appears in the
Name (page 2–1292)
field when you’re at the level
of the sub-material. It also appears in the Browser
and the Navi gator.
Sub-Ma teria l button—Click the sub-material
button to create or edit one of the sub-materials.
Each of the sub-materials is a complete material in
its own right, with as many
maps (page 3–1062)
andlevelsasyouwant.
By default, each sub-material is a
Standard m aterial
(page 2–1309)
with
Blinn shading (page 2–1321)
.
Co lor swatchClick the color swatch to the right
of the Sub-Materia l button to display the
Color
Selector (page 1–157)
and choose a diffuse color
for the sub-material.
On/Off toggle—Turns the sub-material on or
off. When a sub-material is off, it appears black
in the sample slot and on objects in the scene.
Default=on.