8
Blend Material 1397
and the other is rendered on the object’s bottom
faces, depending on whether a face normal points
up or down.
Procedure
To have the Br owser list only materials:
• At the top of the Show group, leave Materials
on and turn off Maps.
Note: This option is available only at the
material level in the Material Editor.
B l end M a ter i al
Material Editor > Type button > Material/Map Browser >
Blend
Blend material c ombines bricks and stucco.
The Blend material lets you mix two materials on a
single side of the surface. Blend has an animatable
Mix Amount p ar ameter that lets you draw m aterial
morphing (page 3–1068)
function curves to
control the way that the two materia ls are blended
over time.
Note: If even one sub-material has its shading set to
Wire (see
Shader Basic Parameters Rollout (page
2–1310)
), t he
entire material
displays and renders
as a wire material.
Procedures
To create a B lend materia l:
1.
Activate a sample slot in the Material Editor.
2. Click the Type button.
3. In the
Material/Map Browser (page 2–1256)
,
choose Blend and then click OK.
A
Replace Map (page 2–1300)
dialog is
displayed. This dialog asks whether you want
to discard the original material in the slot, or
retain it as a sub-material.
Blend materials have similar controls to Mix
maps.
To specify a component mater i al:
• In the Blend Basic Parameters rollout, click one
of the two material buttons.
The parameters for the sub-material are
displayed. By default, a sub-material is a
Standard material with Blinn shading.
To contr ol the mix amount:
• In the Basic Parameters rollout, adjust the Mix
Amount value.
Yo u c a n a l s o c o n t r o l t h e m i x a m o u n t b y u s i n g
amap.
Map used to reveal brick beneath stucco