8

Material Shaders Rollout (mental ray Material) 1387
Thephotoncomponentcanbeassignedthe
following shaders:
Shader Library
DGS Material (page 2–1389)
3ds M ax
Dielectric Material Photon
(page 2–1529)
3ds M ax
Edge lume
Glow lume
Material to Shader (page
2–1533)
3ds M ax
Metal lume
Photon Basic base
SSS Physical Material subsurface scatter ing
Translucency lum e
Transmat
physics
Photon VolumeAssigns a photon volume shader.
Likeaphotonshader,aphotonvolumeshader
modifies caustics and global illumination, but it
affects photons that pass through the inside of the
object, rather than photons that collide w ith its
surface.
Thephotonvolumecomponentcanbeassigned
the following shaders:
Shader Library
Material to Shader (page
2–1533)
3ds M ax
Parti Volume Photo n physics
Shader List (page 2–1533)
3ds M ax
Extended Shaders group
BumpAssigns a bump shader. Bump shading for
mental ray m aterials is similar to
bump mapping
(page 2–1347)
for standard materials.
The bump component can be assigned the
following shaders:
Shader Librar y
Bump (page 2–1526)
3ds Max
Ocean
lume
Shader Lis t (page 2–1533)
3ds Max
Displa cement—Assigns a
displacement shader
(page 3–95)
.
The displacement component can be assigned the
following shaders:
Shader Librar y
3D Displacement (page
2–1524)
3ds Max
Material to Shader (page
2–1533)
3ds Max
Ocean
lume
Volume—Assigns a
volume shader (page 3–93)
.
Thevolumecomponentcanbeassignedthe
following shaders:
Shader Librar y
Beam
lume
Material to Shader (page
2–1533)
3ds Max
Mist
lume
Parti Volume Photo n physics
Shader Lis t (page 2–1533)
3ds Max
Submerge lume
Environment—Assigns an environment shader.
Like an environment you assign using the Render
Scene dialog, the environment shader changes the
scene background.
The environment component can be assigned the
following shaders:
Shader Librar y
Environment (page 2–1531)
3ds Max