8
xiv Contents
Make Material Copy ..............................................1286
Make Unique (Material Editor) ................ .............1286
Put to Library .........................................................1287
Material Effects Channel .......................................1287
Material Effects Channel Flyout................ .............1288
Show Map in Viewport ..........................................1289
Show End Result ....................................................1290
Go to Parent ............. ..............................................1290
Go Forward to Sibling ...........................................1291
Material/Map Navigator ........................................1291
Pick Material From Object (Eyedropper) .............1292
Name Field (Materials and Maps)..........................1292
Type Button (Materials and Maps).................. ......1293
Animating Materials........................................... 1293
Animating Materials......................................... ......1293
Creating and Playing Animated Material
Previews.................... ...........................................1294
Synchronizing an Animated Bitmap with the
Scene ....................................................................1294
Mater ial Editor Subdialogs................................ 1295
Copy (Instance) Map Dialog..................................1295
Copy or Swap Colors Dialog ..................................1295
Create Material Preview Dialog .............................1296
Duplicate Name Dialog (Material Library) ...........1296
Merge Dialog (Material Library) ...........................1297
Merge Material Library Dialog ..............................1298
Put to Library Dialog ...... .......................................1298
Render Map Dialog ................................................1299
Replace Map Dialog ...............................................1300
Replace Material Dialog .........................................1300
Update Scene Materials Dialog .............................1300
Materials ............................................................. 1301
Types of Materials ............................................ ......1301
SuperSampling Rollout ..........................................1302
mental ray Connection Rollout.... ..........................1305
DirectX Manager Rollout.......................... .............1308
Standard Material...............................................1309
Standard Material.................. .................................1309
Shader B asic Parameters Rollout ...........................1310
Basic Parameters Rollout (Standard Mater ial) ......1311
Extended P arameters R ollout (Standard
Material) .............................................. ................1312
Maps Rollout (Standard Material) .........................1315
Dynamics Properties Rollout.............. ...................1320
Basic Material Shaders ....................................... 1321
Anisotropic Shader.................................................1321
Blinn Shader ...........................................................1321
Metal Shader...........................................................1322
Multi-Layer Shader.......................... .......................1323
Oren-Nayar-Blinn Shader......................................1323
Phong Shader .........................................................1323
Strauss Shader ........................................................1324
Translucent Shader ....... .......................................... 1326
Basic Parameters for Standard Materials ......... 1327
Color C ontrols................................................... .....1327
Self-Illumination Setting........................................1328
Opacit y ............................................. ......................1330
Diffuse Level....... ....................................................1330
Roughness ................................. ............................. 1331
Translucency Setting ........... .............................. .....1332
Specular Highlight Controls .............................. 1333
Anisotropic Highlights............................ ...............1333
Blinn, Oren-Nayar-Blinn, and Phong
Highlights ............................ .............................. ..1334
Metal Highlights.....................................................1335
Multi-Layer Highlights...........................................1336
Translucent Highlights .................. .........................1337
Mapping Standard Mater ial Components ........ 1339
Ambient Color Mapping................................... .....1339
Diffuse Color Mapping ..........................................1339
Diffuse Level Mapping .... .......................................1340
Diffuse Roughness Mapping...................... ............1341
Specular Color Mapping ........................................1341
Specular Level Mapping .........................................1342
Glossiness Mapping................................................1342
Self-Illumination Mapping............................ .........1343
Opacit y Mapping.............................. ......................1344
Filter Color Mapping..............................................1344
Anisotropy Mapping..............................................1345
Orientation Mapping .............................................1346
Metalness Mapping ................................................1347
Bump Mapping.......................................................1347
Reflection Mapping ................................. ...............1349
Refraction Mapping ...............................................1350
Displacement Mapping ..........................................1352
Raytrace Material ............................................... 1353
Raytrace Material ................ ...................................1353
Raytrace Basic Parameters Rollout ........................1355
Raytrace Extended Parameters Rollout .................1360
Raytracer Controls Rollout ....................................1362
Rayt race Maps Rollout........... ................................1364
Rayt race Dynamics Properties Rollout..................1368
Raytracer Global Parameters Rollout ....................1369
Raytracing Acceleration Parameters Dialog ..........1372
Rayt race Exclude/Include Dialog..... ......................1372
Raytrace Antialiaser Dialog: Fast Adaptive
Antialiaser......................................... ...................1374