8

122 Chapter 11: Space Warps and Particle Systems
•The
parameters panel
contains rollouts for
viewing and editing parameters of any selected
actions. Basic functionality is identical to that
of rollouts on the 3ds Max command panels,
including usage of the r ight-click menu.
Totoggledisplayoftheparameterspanel,
choose Display menu > Parameters.
•The
depot
contains all Particle Flow actions,
as well as sever al default particle systems. To
see an item’s description, click its entry in the
depot. To use an item, drag it into the
event
display (page 2–127)
.
The contents of the depot fall into three
categories:
operators (page 2–138)
,
tests (page
2–206)
,and
flows (page 2–204)
.
Totoggledisplayofthedepot,chooseDisplay
menu > Depot.
•The
Description panel
displays a brief
description of the highlighted depot item.
Totoggledisplayofthedescriptionpanel,
choose Display menu > Description.
•Theicon-based
display tools
in the
bottom-right corner of the Particle V iew dialog
let you pan and zoom the event display window.
For descriptions, see
Display menu (page
2–125)
.
Par ticle V iew Menu B ar
Select a Particle Flow source icon. > Modify panel > Setup
rollout > Click Par ticle View (or press 6).
Create panel > Geometry > Particle Systems > Object
Type rollout > Click PF Source. > Setup rollout > Click
Particle View (or press 6).
The menu bar provides access to a number of
important Particle View f unct ions.
Procedure
To render only particles in specif ic events:
1.
In Particle View, highlight the events containing
the particles you want to render.
2. Choose Select menu > Assign Selection To
Viewport.
3. Render using one of the
Render Type (page
3–13)
>Selectedoptions.
To bring a Par ticle Flow setup into a different scene:
1.
In Particle View, highlight the events containing
the particles you want to merge w ith a different
scene. For example, to designate only a
particular flow, you might high lig ht its global
event, and then choose Select menu > Selec t
Downstreams.
2. Choose Select menu > Save Selected, and u se
the file dialog to specify a file to save.
Note: Any scene objects on which Particle Flow
depends are also saved. For instance, if a
Shape
Instance operator (page 2–174)
in one of the
highlighted events refers to a certain object, that
object is saved along with the designated events.
3. Open or create the scene with w hich the saved
Particle Flow setup will be combined, and then
use
Merge (p age 3–469)
to merge the file from
step 2.