8

Self-Illumination Mapping 1343
Yo u c a n s e l e c t a b i t m a p f i l e o r
procedural
map (page 3–1091)
that affects where specular
highlights appear. A map assigned to glossiness
determines which areas of the whole surface
are m ore glossy and which areas are less g lossy,
depending on the intensity of colors in the map.
Black pixels in the map produce full glossiness.
White pixels remove glossiness completely, and
intermediate values reduce the size of the highlight.
Mapping the glossiness component is different
from mapping specular color. Mapping glossiness
alters the
location
of highlights, while specular
mapping alters the
color
of highlights.
Glossiness mapping usually works best when
you assign t he same map to b oth Glossiness and
Specular Level. (In the Maps rollout, you can
do this by dragg ing from one map button to the
other.)
(Glossiness was known as Shininess prior to
3ds Max 3.)
Procedure
To map the gloss iness value:
1.
Click the Map button for the Glossiness value.
The
Material/Map Browser (page 2–1291)
is
displayed.
2. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.
3. Use the map controls to set up the map.
Self-I llumination Mapping
Material Editor > Standard material > Maps rollout >
Self-Illu m ination button
Mapping self-illumination
Yo u c a n s e l e c t a b i t m a p f i l e o r
procedural map
(page 3–1091)
to map the
self-illumination (page
3–1103)
value. This makes portions of an object
appear to glow. White areas of the map render as
fully self illuminating. Black areas render with no
self-illumination. Gray areas render as p artia l ly
self illuminating, depending on the grayscale
value.
Self-illumination means that the glowing area is
notaffectedbylightsinthescene(itsambient
color component goes away), and does not receive
shadows.
Procedure
To map the self-illumination value:
1.
Click the Map button for Self-Illumination.
The
Material/Map Browser (page 2–1291)
is
displayed.
2. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.