8
1342 Chapter 16: Material Editor, Materials, and Maps
Procedure
To map the specular color:
1.
Click the Map button for Specular color.
The
Material/Map Browser (page 2–1291)
is
displayed.
2. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.
3. Use the map controls to set up the map.
Specular Level Mapping
Material Editor > Sta ndard material > Maps rollout >
Specular Level button
Mapping the specular level: the sea reflects more than the
land.
Yo u c a n s e l e c t a b i t m a p f i l e o r
procedural map
(page 3–1091)
to alter the intensity of specular
high lights, based on the intensity of the bitmap.
White pixels in the map produce full specular
high lights. Black pixels remove the specular
highlights completely, and intermediate values
reduce the specular highlights accordingly.
Mapping the specular level component is different
from mapping specular color. Mapping the
specular level alters the
intensity
of highlights,
while specular mapping alters the
color
of
highlights.
Specular level mapping usually works best when
youassignthesamemaptobothSpecularLevel
and Glossiness. (In the
Maps (page 2–1315)
rollout, you can do this by dragging from one map
button to another.)
Procedure
To map the specular level value:
1.
Click the Map button for the Specular Level
value.
The
Material/Map Browser (page 2–1291)
is
displayed.
2. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.
3. Usethemapcontrolstosetupthemap.
Glossiness Ma pping
Material Editor > Standard material > Maps rollout >
Glossiness button
An object with glossiness m apping. The sea appears more
reflective than the land.