8
Ambient Color Mapping 1339
Mapping Standard Material
Components
Ambi ent Color M appi ng
Material Editor > Sta ndard material > Maps rollout >
Ambient button
Mapping the ambient color
Yo u c a n s e l e c t a b i t m a p f i l e o r
procedural map
(page 3–1091)
to map an image to the material’s
ambient color (page 3–1002)
.Theimageispainted
on the shaded parts of the object.
By default, diffuse mapping maps the ambient
component as well, so you seldom need to use a
different map for diffuse and ambient components.
If you do want to apply a separate ambient map,
first click to tu rn off the lock button to the right
of the long Map buttons in the
Maps rollout
(page 2–1315)
.Thisunlocksambientanddiffuse
mapping. The Map button for ambient color
becomesavailable.Youcanthenclicktheambient
button to select a map .
Note: Ambient color mapping is not visible in
viewportsorrenderingsunlessthelevelofambient
lightisgreaterthandefaultvalueofblack.Choose
Rendering > Environment, then adjust t he level of
ambient light using the
Environment dialog (page
3–268)
.
Procedure
To map the ambient color:
1.
Make sure the ambient and diffuse
components have their m aps unlocked. Click
to turn off the lock button. The Map button for
ambient color becomes available.
2. Click the Map button for Ambient color.
The
Material/Map Browser (page 2–1291)
is
displayed.
3. Choose from the list of map types, and then
click OK.
TheMaterialEditorisnowatthemaplevel,and
displays controls for the map parameters.
4. Usethemapcontrolstosetupthemap.
Diffuse Color Mapping
Material Editor > Standard material > Maps rollout >
Diffusebutton(orColorbuttonfortheStraussshader)
Applying a texture by mapping the diffuse color
Yo u c a n s e l e c t a b i t m a p f i l e o r
procedural map
(page 3–1091)
to assign a pattern or texture to a
material’s
diffuse color (page 3–1023)
.Thecolors