8
1322 Chapter 16: Material Editor, Materials, and Maps
Blinn, Oren-Nayar-Blinn, and Phong Highlights
(page 2–1334)
)asoftenasyoudowithPhong
shading.
Blinn shading tends to have soft, round highlights.
With Blinn shading, you can obtain highlights
produced by light glancing off the surface at low
angles. These highlights are lost when you increase
the value of Soften using Phong shading.
The Blinn and Phong shaders have the same
basic
parameters (p age 2–1311)
.
See also
Shader Basic Parameters Rollout (page 2–1310)
Basic Parameters Rollout (Standard Material)
(page 2–1311)
Blinn, Oren-Nayar-Blinn, and Phong Highlights
(page 2–1334)
Metal Shader
Material Editor > Standard material > Shader Basic
Parameters rollout > Metal shader > Metal Basic
Parameters rollout
Metal shading provides realistic-looking metallic
surfaces and a variety of organic-looking mater ials.
Metal shading has a distinct curve for specular
highlights. Metal surfaces also have glancing
highlights. Metal materials calculate their own
specular color, which can vary b etween the
material’s diffuse color and the color of the light.
Yo u c a n’ t s e t a m e t a l m a t e r i a l ’ s s p e c u l a r c o l o r.
Metal shading has distinctive highlights.
Because there’s no separate specular highlight, the
two specular highlig ht spinners behave differently
than the spinners for
Blinn and Phong shading
(page 2–1321)
. The Specular Level spinner still
cont rols intensit y, but the Glossiness spinner
affects both the intensity and size of the specular
areas.
Tip: When you create a metal material, make sure
the
backlight (page 2–1276)
is on in the sample
slot.
See also
Shader Basic Parameters Rollout (page 2–1310)
Basic Parameters Rollout (Standard Material)
(page 2–1311)
Meta l Highlights (page 2–1335)