8
Maps Rollout (Standard Material) 1319
4.
Double-clickthenameofthemaptype(nota
material type) you want to use, or drag the map
to a sample slot.
Thesampleslotnowcontainsastandalonemap
not asso ciated with material parameters.
5. Use the Material Editor to modify the map as
you would any other map.
Bydefault,thesampleslotdisplaysamapwith
no three-dimensional shading. You can change
this in the
Material Editor Options dialog (page
2–1280)
.
Inter face
The Maps rollout contains a wide button for each
map type. Click this button to select a bitmap file
stored on disk or to select a
procedural map type
(page 3–1091)
. After you select a map, its name
andtypeappearsonthebutton.Usethecheckbox
to the left of the button to turn the effect of the map
off and on. When the check box is off, the map is
not computed and has no effect in the renderer.
The Amount spinner determines the amount
that the map affects the material expressed as a
percentage of full intensit y. For example, a diff use
map at 100% is completely opaque and covers the
basematerial.At50%,itissemi-transparentand
thebasematerial(thediffuse,ambient,andother
colors of the material without mapping) shows
through.
Ambient Color Mapping (page 2–1339)
Diffuse Color Mapping (page 2–1339)
Diffuse Level Mapping (page 2–1340)
Diffuse Rou ghness Mapping (page 2–1341)
Specular Color Mapping (p age 2–1341)
Glossiness Mapping (page 2–1342)
Glossiness and Specular Level Settings (page
3–1044)
Self-Illumination Mapping (page 2–1343)
Opacity Mapping (page 2–1344)
Filter Color Mapping (page 2–1344)
Anisotropy Mapping (page 2–1345)
Orientation Mapping (page 2–1346)
Metalness Mapping (page 2–1347)
Bump Mapping (page 2–1347)
Reflection Mapping (page 2–1349)
Refract ion Mapping (page 2–1350)
Displacement Mapping (page 2–1352)
TheMapsrolloutcanhaveunused,disabled
controlrowsatthebottom. Thisisbecausethe
number of components that can be mapped varies