8

Maps Rollout (Standard Material) 1317
The parameters for the map’s parent material
aredisplayed.Also,theShowEndResultand
Go To P arent buttons become unavailable.
To view a map’s parameters:
If you are currently at the material level in
the Material Editor, click the button that
corresponds to the map.
The p ar ameters for the map are displayed. A lso,
the
Show End Result (page 2–1290)
and
Go To
Parent (page 2–1290)
buttons become available.
In the Basic Parameters rollout, if a map
has been assigned to a color component or
parameter, the corresponding button displays a
letter M. In the Maps rollout, if a map has been
assigned, the corresponding button displays
the map name.
To view a maps location:
Click Material/Map Navigator to view the
Navigator .
The
Material/Map Navigator (page 2–1291)
displays the hierarchy of the current material,
which contains the map.
To go t o a ma p usi ng the Nav iga tor :
•Inthe
Material/Map Navigator (page 2–1291)
,
click the name of the map, or the green or red
parallelogram to the left of the map’s name.
The Navigator goes to the level of the map, and
the Material Editor displays the controls for the
map you clicked.
AstheNavigatorsmaptreeshows,mapsfor
basic material components and parameters are
one level below the material itself.
To pr ev iew a ma p in a sampl e slot:
1.
Go to the level of the map, as described in
previous procedures.
The Material Editor displays t he map’s
parameters.
2. Turn off
Show End Result (page 2–1290)
.
Thesampleslotshowsthemapinsteadofthe
material. If the map contains sub-maps, these
are also visible.
By default, the sample slot displays a map with
no three-dimensional shading. You can cha nge
this in the
Material Editor Options dialog (page
2–1280)
.
To view the map interactively:
1.
Select an object.
2. In the object’s creat ion parameters, make sure
that Generate Mapping Co ords is on.
IftheobjecttypedoesnothaveaGenerate
Mapping Coordinates toggle, you need to
assign mapping coordinates by applying a
UVW Map modifier (page 1–905)
.
3. In the Material Editor, assign the mapped
material to the object.
4. If you are at the material level (the top level),
click the appropriate map button to go to the
map level.
5. Turn on
Show Ma p In Viewport (page
2–1289)
.
The map appears on objects assigned the
material in all shaded viewports. Now when
you adjust the map, the viewports update to
display the adjustments.
Turning on Sh ow Ma p In Vi ew p ort for on e map
automatically turns this button off for all other
maps the material has.
Viewports can display 2D maps such as
Checker and Bitmap.
Viewports can also display most kinds of 3D
maps. The exceptions are Particle Age and