8
Maps Rollout (Standard Material) 1315
Wire group
Size—Setsthesizeofthewirein
wireframe mode
(page 3–1128)
. You can set either pixels or current
units.
In—Chooses how to measure wire.
•
Pixels—(T he default.) Measures w ire in pixels.
With pixels, w ires maintain the same apparent
thickness regardless of the scale of the geometry
or how near or far the object is positioned.
•
Units—Measures wire in 3ds Max units. With
units, the wires appear thinner at a distance and
thicker at close range, as if they were modeled
in the geometry.
Reflection Dimming group
These controls dim reflection maps that are in
shadow.
Reflection dimming
Above: None
Below: 0.0 (100% dimming)
Apply —Tur n on to u se ref lec t ion d immi ng.
When off, the reflection-mapped material is not
affectedbythepresenceorabsenceofdirectlight.
Default=off.
Dim Level—The amount of dimming that takes
place in shadow. At 0.0, the reflection map is
completely dark in shadow. At 0.5, the reflection
map is half dimmed. At 1.0, the reflection map is
not dimmed and the material appears as if Apply
were turn ed off. Default=0.0.
Ref l. Level—Affects the intensity of the reflection
that is
not
in shadow. The Reflection Level value
multiplies the illumination level of the lit area
of the reflection, to compensate for dimming.
In most cases, the default value of 3.0 keeps the
reflection in the lit area at about the same level it
would appear if reflection dimming were not on.
Maps Rollout (Standard Material)
Material Editor > Standa rd material > Maps rollout
Amaterial’sMapsrolloutletsyouaccessand
assign
maps (page 3–1062)
to various components
of the material.
You can choose from a large var iety of m ap t ypes.
To find descriptions of these types, and how to set
their p arameters, see
Map Typ es (p age 2–1426)
.
Assigning the Same Map to Different
Par a met er s
Applying the same map to different parameters is
useful in some cases. For example, using a pattern
to map both self-illumination and opacity can
make the pattern appear to glow and hover in
space.