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1312 Chapter 16: Material Editor, Materials, and Maps
Example: The Basic Parameters rollout for the Anisotropic
shader.
Basic Parameters rollouts vary d epending on which shader
is chosen.
The Basic Parameters rollout changes depending
on which kind of shader you choose in the
Shader
Basic Parameters (page 2–1310)
.
Note: The Strauss shader’s Basic Parameters rollout
is simpler than those for other shaders. See
Strauss
Shader (page 2–1324)
for a description.
Component Contr ols
ThefirstpartoftheBasicParametersrollout
contains controls for overall material components.
They are described in the following topics:
Color Controls (page 2–1327)
let you choose
the material’s color components, or replace
them with maps.
Self-Illumination (page 2–1328)
makes a
material appear lit f rom within.
Self-illumination is not available for the
Strauss
shader (page 2–1324)
.
Opacity (page 2–1330)
controls how opaque or
transparent a material is.
Diffuse Level (page 2–1330)
controls the
brightness of the diffuse color component.
DiffuseLevelisavailableonlyforthe
Anisotropic (page 2–1321)
,
Multi-Layer (page
2–1323)
,and
Oren-Nayar-Blinn (page 2–1323)
shaders.
Roughness (page 2–1331)
controls how quickly
the diffuse com ponent blends into the ambient
component.
Roughnessisavailableonlyforthe
Multi-Layer
(page 2–1323)
and
Oren-Nayar-Blinn (page
2–1323)
shaders.
Highl ight Controls
The second part of the Basic Parameters rollout
contains controls for specular highlights, which in
some ways are the greatest difference between the
various shaders. See these topics for a description:
Anisotropic Highlig hts (page 2–1321)
Blinn, Oren-Nayar-Blinn, and Phong
Highlights (page 2–1334)
Meta l Highlights (page 2–1335)
Multi-Layer Highlig hts (page 2–1335)
For information on highlights with the Strauss
shader, see
Strauss Shader (page 2–1324)
.
Translu cency Co ntro ls
For the
Translucent shader (page 2–1326)
,an
additional group on the Basic Parameters rollout
contains controls for
translucency (page 2–1332)
.
Ex tended Par ameters R ollout
(Sta nda rd Ma ter ia l)
Material Editor > Sta ndard material > Extended
Parameters ro llout
The Extended Parameters rollout is the same for al l
shading types of Standard m aterial. It has cont rols
related to transparency and reflection, as well as
options for Wire mode.
ThistopiccontainstablesoftheIndexof
Refraction for some common physical materials.