8
Basic Parameters Rollout (Standard Material) 1311
Pr ocedur es
To s elect a mater ia l’ s sha ding ty pe:
1.
In the Material Editor, click an unused sample
slot to make it active.
2. In the Shader Basic Parameters rollout, open
the Shading drop-dow n list.
3. Click the name of t he shading type to use for
the active material.
TouseWiremode:
• In the Shader Basic Parameters rollout, turn on
Wire.
The m aterial is now shaded as a wireframe
mesh. The wire portions of the geometry do
not change; color components, shininess, and
so on, remain the same.
Tip: For a wireframe material, turn on the
2-Sided option as well.
You have two choices for how wireframe
materials are rendered. The controls for
tuning wireframe shading are on the
Extended
Parameters (page 2–1312)
rollout.
• If you choose Pixels, the thickness of the
w ires m aintains the same apparent thickness
regardless of the scale of the geometry or
hownearorfartheobjectispositioned.
In other words, pixel wires have a constant
display size a s if the wires were traced over
an im age.
• IfyouchooseUnits,thewiresbehaveasif
they were modeled in the geometry. They
appear thinner at a distance and thicker at
close range. Scaling a wireframe object does
scalewirewidth.
Inter face
Shader drop-down list—Chooses a shader.
Dependi ng on the shader you choose, the
material’s Basic Parameters rollout can change to
show the controls for that shader .
Blinn is the default shading type.
Wire—Renders the material in
wireframe mode
(page 3–1128)
.Youcansetthesizeofthewirein
Extended Parameters (page 2–1312)
.
2-Sided—Makes the material
2-sided (page 3–995)
.
Ap plies the material to both sides of selected faces.
Face Map—Applies the material to the faces of the
geometry. If the material is a mapped mater ia l, it
requires no
mapping coordinates (page 3–1061)
.
The map is automatically applied to each facet of
the object.
Faceted—Renders each face of a sur face as if it
were flat.
B a sic Par a meters R ol lout
(Sta nda rd Ma ter ia l)
Material Editor > Standard material > Basic Parameters
rollout for the shader you’ve chosen
The Basic Parameters rollouts for Standard
materials contain controls that let you set the color
of your material, the shininess, the transparency,
and so on, and specify
maps (page 3–1062)
to use
for the various components of the material.