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mental ray Connection Rollout 1307
Thephotoncomponentcanbeassignedthe
following shaders:
Shader Library
DGS Material (page 2–1389)
3ds M ax
Dielectric Material Photon
(page 2–1529)
3ds M ax
Edge lume
Glow lume
Material to Shader (page
2–1533)
3ds M ax
Metal lume
Photon Basic base
Translucency lume
Transmat
physics
Photon VolumeAssigns a photon volume shader.
Photon volume shaders affect how an object’s
volume responds to photons; that is, they control
how the volume behaves when generating caustics
and global i llumination.
Thephotonvolumecomponentcanbeassigned
the following shaders:
Shader Library
Material to Shader (page
2–1533)
3ds M ax
Parti Volume Photo n physics
Shader List (page 2–1533)
3ds M ax
Extended Shaders group
Displa cement—Assigns a
displacement shader
(page 3–95)
. Default=locked to parent material.
The displacement component can be assigned the
following shaders:
Shader Library
3D Displacement (page
2–1524)
3ds M ax
Shader Librar y
Material to Shader (page
2–1533)
3ds Max
Ocean
lume
Volume—Assigns a
volume shader (page 3–93)
.
Thevolumecomponentcanbeassignedthe
following shaders:
Shader Librar y
Beam
lume
Material to Shader (page
2–1533)
3ds Max
Mist
lume
Parti Volume Photo n physics
Shader Lis t (page 2–1533)
3ds Max
Submerge lume
Environment—Assigns an environment shader.
The environment shader provides an environment
local to the material. It is visible if the material is
reflective or transparent.
The environment component can be assigned the
following shaders:
Shader Librar y
Environment (page 2–1531)
3ds Max
Material to Shader (page
2–1533)
3ds Max
Shader Lis t (page 2–1533)
3ds Max
Advanced Shaders group
Co nto urAssigns a
contour shader (page 3–95)
.
The contour component can be assigned the
following shaders:
Shader Librar y
Combi
contour
Curvature
contour