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Copy (In stan ce) Map Dialog 1295
End Condition—
Sets what happens when the
bitmap animation ends (if the bitmap animation
happens to be shor ter than the scene):
Loop—Causes the bitmap animation to begin over
again.
Ping Pong—Plays the bitmap animation again, but
backward. For example, a four-frame animation
plays1,2,3,4,4,3,2,1,1,2,3,andsoon.
Hold—Freezes on the last fr ame of the bitmap
animation.
Material Editor Subdialogs
Copy (I nsta nce) Ma p Di al og
Material Editor > Maps rollout > Drag one map button to
another.
The Copy (Instance) Map dialog is displayed when
you copy a map by dragging and dropping a map
button. It gives you the choice of copying the map,
making the newly assigned map an instance of the
one you dragged, or swapping maps.
You can drag map buttons in the Maps rollout, in
the Basic Parameters rollout, or from one rollout
to the other.
Tip: Usually when you use the same map for
multipleparameters,suchasbothself-illumination
and opacity, it is easier to work with an instance
rather than a copy.
Interfa ce
Instance—Makes an instance of the map you
dragged. The new ly assigned map is not
independent. Adjusting the parameters of one
map or the other changes both of them .
Co pyCopies the map you dragged. The newly
assigned map is a copy whose parameters you can
adjust independently.
Swap—Swapsthemaps.Thisoptionisntdisplayed
when you drag from one rollout to another .
Copy or Swap Color s Dia log
Material Editor > Basic Parameters rollout or Extended
Parameters rollout or b oth > Drag one color swatch to
another.
TheCopyorSwapColorsdialogisdisplayedwhen
youcopyacolorbydragginganddroppingacolor
swatch. It gives you the choice of copying the color
or swapping the colors, trading one for the other.
Interfa ce
Swap—Swaps the colors.