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1292 Chapter 16: Material Editor, Materials, and Maps
The view buttons are as follows:
View ListDisplays the materials and
mapsinlistformat. Bluespheresarematerials.
Green parallelograms are maps. The green
parallelograms tur n red if Show Map in Viewpor t
is on fo r a material.
View List + IconsDisplays the materials and
maps as small icons in a list.
View Small IconsDisplays the materials and
maps as small icons. As you move the mouse over
the icons, tooltip labels show you the name of the
material or map.
View Large Icons—Displays the materials and
maps as large icons. As you move the mouse over
the icons, tooltip labels show you the name of the
material or map.
The large icons are labeled with the name of
thematerialormapandaredisplayedusing
progressive refinement. T hat is, samples are
rendered quickly, with large pixels, then rendered
asecondtimeingreaterdetail.
Pick Material From Object
(Eyedr opper )
Material Editor > Pick Mater ial From Object
Material Editor m enu > Material m enu > Pick from Object
Pick Material From Object lets you select a material
from an object in the scene. Click the eyedropp e r
button, and then move the eyedropper cursor over
the objects in the scene. When the eyedropper
cursor is over an object containing a material, it
fills with "ink" and a tooltip with the name of the
object pops up. Click the object. The material is
placed in the active sample slot.
Ifthematerialisalreadyintheactivesampleslot,
the eyedropper has no effect.
Iftheeyedroppercursorisoveran
editable mesh
(page 1–984)
with faces selected at the sub-object
level, and the mesh has a
multi/sub-object material
(page 2–1403)
applied to it, then the eyedropper
picks up the sub-material. However, if the selected
faceshavemorethanonesub-materialassigned
to them, then the eyedropper picks up the entire
multi/sub-object material.
Name Field (Materials and Maps)
Material Editor > Material Name field
TheNamefielddisplaysthenameofthematerial
or map. Default material names are "01
Default,"
andsoon,thenumberchangingtoreflectthe
material’s sample slot. Maps are named "Map #1,"
and so on.
You can edit this field to change the name of t he
materialintheactivesampleslot.Youcanalsoedit