8

1284 Chapter 16: Material Editor, Materials, and Maps
2.
On the Material E ditor toolbar, click
Get
Material (page 2–1283)
.
Amodeless
Material/Map Browser (page
2–1256)
is displayed.
3. IntheBrowseFromgroupboxattheupper
left, make sure that either Selected or Scene is
chosen.
The Selected option lists only materials in the
current selection. If no objects are selected, the
list of materials is blank.
TheSceneoptionlistsallthematerialscurrently
in the scene.
4. In the list of materials, double-click the name
of the material you want to get.
You c an also drag the material name to the
sample slot.
Thematerialyouchosereplacestheprevious
materialintheactivesampleslot.
Wa rn in g : When you get a material from a scene, initially
it is a
hot (page 3–1047)
material.
To get a material from a librar y:
1.
On the Material E ditor toolbar, click
Get
Material (page 2–1283)
.
Amodeless
Material/Map Browser (page
2–1256)
is displayed.
2. In the Browse From group box at the upper left,
make sure that Material Librar y is chosen.
If you have opened a library, the list of materials
shows the contents of the library.
If you haven’t opened a librar y, click Open in
thefileareaoftheBrowser. Afiledialogis
displayed. Choose a library. After you open the
librar y, the list of materials updates to show the
library contents.
Note: Open also lets you get materials from a
3ds Max scene (a .
max
file).
3. In the list of materials, double-click the name
of the material you want to get.
You can also drag the name of the material to
thesampleslot.
The material y ou chose replaces the previous
materialintheactivesampleslot.
To crea te a standa lone ma p tr ee:
1.
Activate a sample slot.
2. On the Material Editor toolbar, click Get
Material.
3. In the
Material/Map Browser (page 2–1256)
,
make sure Browse From is set to New.
4. In the Show group box, turn off Materials so
only maps are displayed in the list.
5. Double-clickthenameofthemaptype(nota
material type) you want to use, or drag the map
to a sample slot.
The sample slot now contains a standalone map
not associated with material parameters.
6. U se the Ma terial Editor to modify the map as
you would any other map.
Bydefault,thesampleslotsdistinguishmaps
frommaterialsbydisplayingmapsas2D
surfaces without lighting or shading.
To remove a mater ial from an object:
1.
On the Material E ditor toolbar, click G et
Material.
The Materia l/Map Browser appears.
2. Drag the entry NONE from the top of the list i n
theBrowsertotheo
bject.
The object now has n
o material applied to it.