8
Contents xiii
General Lighting Parameters .......... ................. ......1175
Exclude/Include Dialog..........................................1179
Shadow Parameters ................................................1181
Spotlight Parameters ..............................................1183
Advanced Effects Rollout .......................................1185
mental ray Indirect Illumination Rollout (for
Lights)..................................................................1187
mental ray Light Shader Rollout ............................1189
Additional Rollouts for Standard Lights ........... 1190
Intensity/Color/Attenuation Parameters...............1190
Directional Parameters ..........................................1193
Atmospheres and Effects for Lig hts .......................1194
Add Atmosphere or Effect Dialog..........................1195
Hair Light Attr(ibutes) Rollout ..............................1196
Additional Rollouts for Photometric Lights ..... 1197
Intensity/Color/Distribution Rollout ....................1197
Linear Light Parameters Rollout ............... .............1198
Area Light Parameters Rollout............................... 1198
Area Light S ampling Rollout.................................. 1199
Web Parameters Rollout............ .............................1199
Rollouts for Specific Shadow Types .................. 1200
Advanced Ray-Traced Parameters Rollout ............1200
Area Shadows Rollout ............................................1202
mental ray Shadow Map Rollout............................1205
Optimizations Rollout......................................... ...1206
Ray-Traced Shadow Parameters Rollout................1207
Shadow Map Parameters Rollout...........................1208
Cameras............................................................... 1210
Cameras .................................................................1210
Free Camera ...........................................................1215
Target Camera ........................................................1216
Using Cameras .................................................... 1217
Characteristics of Cameras ....................................1217
Common Camera Parameters ...............................1218
Using Transforms to Aim a Camera.......................1223
Using Clipping Planes to Exclude Geometry.........1224
Using the Horizon to Match Perspective ............... 1225
Animating Cameras ...............................................1225
Multi-Pass Rendering Effects ............................. 1227
Multi-Pass Rendering Effects .................................1227
Depth of Field Parameter (mental ray Renderer) ..1227
Multi-Pass Depth of Field Parameters for
Cameras ...................................................... .........1228
Multi-Pass Motion Blur Parameters for C ameras ..1230
Camera Match U tility ......................................... 1232
Camera Match Utility.......................... ...................1232
Camera Match Helper Objects ........................... 1235
Camera Match Helper ............................................1235
CamPoint Helper...... .............................................. 1236
Two-Point Perspective ....................................... 1237
Camera Correction Modifier .................................1237
16 Material Editor, Materials, and Ma ps ...1239
Material Editor, Materials, and Mapping...............1239
Designing Materials ........................................... 1239
Designing Materials ...............................................1239
Sample Slots and Material Name ...........................1240
Material Type..........................................................1241
Shading Type ............. .............................................1242
Material Components.............................................1243
Lights and Shading.................................................1243
Choosing Colors for Realism .................................1244
Using Maps to Enhance a Material ........................1247
Applying a Material to an Object ......................... ..1249
Mapping Coordinates ............................................1249
Saving a Material ........................................... .........1250
Material XML Export Utility..................................1251
UVW Remove Utility... ..........................................1252
Material Editor.................................................... 1253
Material Editor ...................... ................................1253
Material/Map Browser ...........................................1256
Copying and Pasting: Right-Click Menu for
Materials, Maps, Bitmaps, and Colors ................1262
Sample Slots ....................................................... 1264
Sample Slots............................................................1264
Sample Slot Right-Click Menu...............................1266
Dragging and Dropping Maps and Materials........1267
Drag and Drop Sub-Object Material
Assignment..........................................................1268
Creating a Custom Sample Object ...... ...................1269
Material Editor Tools .......................................... 1271
Material Editor Tools..............................................1271
Material Editor Menu Bar ................................. .....1272
Reflectance and Transmittance Display.................1274
Sample Type ..........................................................1275
Propagate Materials to Instances......... ...................1276
Backlight ....................................... .........................1276
Sample Slot Background .......................................1277
Sample UV Tiling ............................................. .....1277
Video Color Check ................ .............................. ..1278
Make Preview, Play Preview, Save Preview ...........1278
Material Editor Options ........................................1279
Material Editor Options D ialog ............................1280
Select By Material ..................................................1283
Get Material ...........................................................1283
Put Material to Scene .............................................1285
Assign Material to Selection ..................................1285
Reset Map/Mtl to Default Settings ........................1286