8
Select By Material 1283
3X2—
Specifies a 3 x 2 array of sample slots. (The
default: 6 windows.)
5X3—Specifies a 5 X 3 array of sample slots. (15
windows.)
6X4—Specifies a 6 X 4 array of sample slots. (24
windows.)
Apply—Applies the current sett ings, except for
changestotheSlotsgroup,withoutleavingthe
Material Editor Options dialog. This is useful
when you adjust lig hting values for the sample
slots.
OK —Closes the dialog and applies any changes
you made.
Can ce l—Closes the dialog and cancels any changes
you made, including changes you applied with the
Apply button.
Select By Material
Material Editor > Select By Material
Material Editor m e nu > Utilities me n u > Selec t Objects
by Material
Select By Material allows you to select objects
inthescene,basedontheactivematerialinthe
Material Editor. This button is unavailable unless
theactivesampleslotcontainsamaterialusedin
the scene.
Clicking this button displays a
Select Objects
dialog (page 1–78)
.Allobjectsthathavethe
selected material applied to them are highlighted
in the list.
Note: Hidden objects don’t appear in this list, even
if the material is applied to them. However, in the
Material/Map Browser (page 2–1256)
,youcan
chooseBrowseFrom:Scene,turnonByObject,
and then browse from the scene. This lists all
objects in the scene , hidden or unhidden, along
w ith their assigned m aterials.
Procedure
To s el e ct obje ct s tha t hav e the s am e mate ri al
applied:
1.
Click a sample slot that contains a material in
the scene.
White corner brackets indicate materials that
are in the scene.
2. Click
Select By Material (page 2–1283)
in the Material Editor.
This button is unavailable unless the active
sample slot contains a material in the scene.
A
Select Objects dialog (page 1–78)
is displayed.
The names of objects with the active material
applied are highlighted.
3. Click Select to select objects with the active
material applied.
You can also change the selection by choosing
other objects. If you change the selection, you
must then click
Assign Material To Selection
(page 2–1285)
to apply the active material to
newly selected objects.
Get Material
Material Editor > G et Material
Material Editor menu > Material menu > Get Material
Get Material displays the
Material/Map Browser
(page 2–1256)
to allow you to choose a
material
(page 3–1065)
or
map (page 3–1062)
.
Procedures
To get a material from a scene:
1.
Click a sample slot to make it active.
Be careful not to click the sample slot of a
material you want to use later.