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Sample Slot Background 1277
S ample Sl ot B a ckground
Material Editor > Background
Material Editor menu > Options menu > Background
Left: Background on
Right: Background off
Turning on Background adds a multicolored
checkered background to the active sample slot.
The pattern backg round is helpful when you want
to see effects of opacity and transparency.
The
Material Editor Opt ions dia log (page 2–1280)
also lets you assign a bitmap to use as a custom
background.
Sa mple UV T iling
Material Editor > Sample UV Ti ling
1x1, 2x2, and 3x3 sample tiling
ThebuttonsontheSampleUVTilingflyoutadjust
the repetition of the
map (page 3–1062)
pattern on
thesampleobjectintheactivesampleslot.
The tiling pattern you set with this option affects
only
thesampleslot.Ithasnoeffectonthetiling
on the geometry in the scene, which you control
w ith parameters in the map’s own coordinates
rollout.
•
1x1(thedefault)—Tile once in the U
dimension and once in V. This is equivalent to
no tiling at all.
•
2x2—Tile twice in U and twice in V.
•
3x3—Tile three times in U and three
times in V.
•
4x4—Tile four times in U and four times
in V.
The buttons specify the number of t i mes the
pattern repeats over the surface of the sample
object. Because maps are mapped spherically
around the sample sphere, the
tiling (page 3–1116)
repetitioncoverstheentiresurfaceofthesphere.
Thesamplecylindermapscylindrically. The
sample cube uses box mapping: the tiling appears
on each side of the cube. Custom sample objects
use the default mapping coordinates for that
kind of object, unless t he object has a
UVW Map
modifier (page 1–905)
applied to it, in which case
the mod ifier controls the mapping.
This flyout is unavailable when the sample slot
displays a standalone (top-level) map.
See also
Creating a Custom Sample Object (page 2–1269)