8

Material Editor Tools 1271
sample-slot lighting, do not add any lights to
the scene.
3. Save the
.max
file.
4. In the Material Editor Options dialog, specify
thefileastheCustomSampleObjectfile.
5. Tu rn on Load Camera and/or Lights.
Sample Slots set to use the custom object now
display the object as seen through the camera.
Iflightsareinthescene,thoselightsareusedin
the s ample slot instead of the default lights.
M ater ia l E ditor Tool s
Main toolbar > Material Editor
Material Editor tools below and to the right of the sample
slots
Above the
sample slots (page 2–1264)
is the menu
bar. Below and to the right of the Material Editor
sample slots are buttons and other controls that
you use to manage and change maps and materials.
Material Editor Menu Bar (page 2–1272)
Reflectance and Transmittance Display (page
2–1274)
Note: These fields are not displayed unless you
change a toggle in Preferences > Advanced
Lighting.
Buttons below the sample slots (the "tool bar")
Get Material (page 2–1283)
Put Material to Scene (page 2–1285)
Assign Material to Selection (page 2–1285)
ResetMap/MtltoDefaultSettings(page
2–1286)
Make Material Copy (page 2–1286)
Make Unique (page 2–1286)
Put to Library (page 2–1287)
Material Effects Channel (page 2–1287)
Show Map in Viewport (page 2–1289)
Show End Result (page 2–1290)
Go to Parent (page 2–1290)
Go Forward to Sibling (page 2–1291)
Buttons to the r ig ht of the sample slots
Sample Type (page 2–1275)
Backlight (page 2–1276)
Pattern Background (page 2–1277)
Sample UV Tiling (page 2–1277)