8
Creating a Custom Sample Object 1269
The new multi/sub-object material appears in
theactivesampleslot.
How the Multi/Sub-Object Material Is
Cr e at e d
The multi/sub-object material is created in one of
three ways, depending on what material is already
applied to the selected sub-objects:
• No material applied
If the selected faces have no material applied, a
new multi/sub-object material is created. The
dragged material becomes a sub-material in the
new material. If material IDs already exist, they
are preserved.
• Exist ing mater ial applied (ot her tha n
multi/s ub -objec t mate rial)
A new multi/sub-object material is created
and applied to the selected faces. The existing
material is moved into the multi/sub-object
material and becomes the first sub-material.
Unselected faces get material ID #1, the selected
faces get material ID #2, and the dragged
material becomes part of the multi/sub-object
material. Ex ist ing material IDs are not
preserved.
• Multi/sub-object material applied
If the existing multi/sub-object material is
already applied more than once in the scene,
the material is copied and the new copy is
applied to the selected faces.
If the multi/sub-object material is only applied
once in the scene, then the existing material
is used. The dragged material is added to the
existing multi/sub-object material.
If the dragged material already is a part of the
multi/sub-object material, then the selected
faces receive the corresponding m aterial ID
number. If the selected faces all have the same
material ID number, and no unselected faces
arealreadyusingthisnumber,thenthisnumber
is used and the new m aterial replaces the old
sub-material at this ID . Otherwise, a new
material ID number is assigned to the faces,
andusedforthedraggedmaterial.Inthiscase,
any existing material IDs are preser ved.
Crea ti ng a Cust om S a mple Object
MaterialEditor>Right-clicktheactivesampleslot.>
Right-click menu > Op tions > M aterial Editor Options
dialog
Material Editor > Material Editor Options > Material Editor
Options dialog
Custom sample object fits within a 100-unit c ube
Bydefault,thesampleobjectinasampleslotisa
sphere. You can use the
Sample Typ e flyout (page
2–1275)
to change this to a cube or a cylinder. You
can also create a custom sample object by creating
a3dsMaxscenethatshowstheobject.
Overvi ew of Using a Custom S ampl e
Object
See Procedures for more details.
Thesceneyoucreateshouldcontainasingleobject
that fits into an imaginary cube that is 100 units
on each side. The object must be at the root level
of the scene: it can’t be linked to other objects. If
more than one object is in the scene, only the first