8
1268 Chapter 16: Material Editor, Materials, and Maps
Material Map Buttons
The material map buttons you can drag from
include:
• The buttons in the
Maps rollout (page 2–1315)
• The small shortcut map buttons on t he
Basic
Parameters rollouts (p age 2–1311)
.
•Anymapbuttonsatanylevel.
• Sub-material buttons, such as those found in
the
multi/sub-object material (page 2–1403)
.
Where You Can Drag To
•Objectsinviewports.
Drag from a material button, sample slot, or
Browser listing into the viewport and over
an object. When you release the mouse, the
material is applied.
If you drag a material over two or more selected
objects, an alert message asks if you want
to apply the material to the object or to the
selection. Cho ose the option you want, and
click OK.
•TheMaterialEditor
Type button (p age 2–1293)
.
You can drag to the Type button only f rom t he
Browser.IftheTypebuttonshowsastandalone
map, you can drag only a map to it. If it shows a
material t ype, you can drag only a material to it.
• All of the items in the previous list, except
that you can drag to the Browser only when it
displays a material library.
WhentheBrowserissettobrowsefroma
Material Library, dragging materials and maps
into the Browser adds them to the library.
• A Face, Polygon, Patch, or Element sub-object
selectionofaneditablesurfacemeshobject
(mesh, patch, or poly).
• A Face, Polygon, Patch, or Element sub-object
selection created by the
Edit Mesh modifier
(page 1–613)
or
Edit Patch (page 1–617)
;orby
one of these selec tion modifiers:
Mesh Select
(page 1–710)
,
Patch Select (page 1–743)
,or
Poly Select (page 1–752)
.
See also
Applying a Mater ia l to an Object (page 2–1249)
Drag and Drop Sub-Object Material Assignment
(page 2–1268)
Drag and Drop Sub-Object
Material Assignment
You can apply a material to a selection of
renderable sub-objects, such as faces in a mesh.
In the Material Editor, you can use
Assign
Material to Select ion (page 2–1285)
.Youcan
also drag the material from the Material Editor
or the
Material/Map Browser (page 2–1256)
to the selected faces. This can create a new
multi/sub-objec t material (page 2–1403)
on the fly.
You can disable drag-and-drop of materials to
sub-objects. To do so, go to the
General tab (page
3–859)
of the
Preferences dialog (page 3–859)
,
andintheSub-Materialsgroup,turnoffAssign
Automatically. This check box is on by default.
Procedure
To dr ag ma ter ia ls onto sub-object sel ections:
1.
In the Modify panel > Modifier Stack rollout,
choose Face as the sub-object level.
2. Select faces of an editable mesh object.
3. Drag a material from a Mat erial Editor sample
slot to the selected faces.
4. In the Modifier Stack rollout, click to turn off
Sub-Object and return to the object level.
5. On the Material Editor, click Pick Material
From Object, then use the eyedropper to get the
material f rom the sphere.