8

Material/Map Browser 1257
First, you must enable mental ray extensions by
using the
mental ray Preferences panel (page
3–867)
.Inaddition,youmustassignthemental
ray renderer as the currently active renderer.
Once y ou have enabled the extensions and the
renderer, when you use the Browser, it shows
mental ray materials and shaders. Materials ar e
displayed with a yellow sphere, rather than blue
for standard materials, and shaders are displayed
with a yellow parallelogram, rather than green for
standard maps.
mentalraymapsinthebrowserslistareshownwithyellow
icons.
When yo u use the
mental ray Connec tion rollout
(page 2–1305)
,orothershaderbuttonsspecific
to mental r ay materials and shaders, the shaders
that appear in the Browser’s list are restricted to
those that the mental ray renderer allows for that
particular shader component. By default, only
shaders that ship with 3ds Max are listed. If you
have acquired other shader librar ies, you might
see the names of shaders that are not mentioned in
this reference.
Note: You can see the listing of materials, maps,
or shaders that are incompatible with the current
renderer, if you turn on the Incompatible toggle in
the Show group, as described under “Interface,
below.
See also
Material/Map Navigator (page 2–1291)
Procedures
To nav iga te mater ia ls wi th the B rows er:
Tip:
Use the Browser primarily in Root Only mode,
to see only the top levels of the materials. This
provides a simpler view of your materials, and
speeds redraws when you’re using any of the icon
display modes. (You can also create thumbnails to
speed up redraws, as describe d below.)
1. IntheMaterialEditor,chooseanysampleslot
youwantthatcontainsacomplex,multilevel
material.
2. In the Browser > Browse From group, choose
A ctive Slot mode to display all levels of the
active sample slot.
3. Click any of the items in the Browser’s
material/map list to move to that level of the
cur rent material.
4. Whenyouwanttoswitchtoadifferentmaterial,
select its sample slot in the Material Editor, and
its hierarchy will appear in the Browser.
5. Again, click the items in t he Browser to change
levels.
To delete an assigned map:
1.
While viewing the map parameters, click the
Map Type button.
2. In the Material/Map Browser, choose NONE
as the new map type.
Tip: You c an also remove a material or map by
draggingtheNONEitemfromtheBrowser
over to the object or map button .