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1252 Chapter 16: Material Editor, Materials, and Maps
Output Format group
The Output Format group defines the format of
the XML Material output.
Nati ve X ML (v iz ML )—Materials are exported as raw
XML.
ThisisthesameformatastheXMLmaterialsfrom
Autodesk VIZ 4.
Tip: Use this format for sharing XML material files
within 3ds Max.
Tool Catal og—Ma terials are exported to the ATC
(Autodesk To ol C atalog) format.
This file type is suitable for display in the AutoCAD
2005 Content Browser and the Autodesk VIZ 2006
Content Browser.
Note: This fi le type cannot be imported to 3ds Max
unless you also have Autodesk VIZ Render
installed on the same system.
Specify XSLT—This option lets you apply your own
XSL t ransform to the XML output.
Expor t group
TheExportgroupletsyoudefinethepartsofthe
mater ial assignments to export.
Mater ial—Exports the material definitions.
Create T humbnails—Exportsthumbnailsforeach
mater ial.
Note: Thumbnail images are referenced by the
ATC and displayed in the AutoCAD 2005 Content
Browser and Autodesk VIZ 2006 Content Browser.
Mapping M odifiers—Exports the mapping
modifiers applied to specific objects.
Export—This button begins the XML export
process, using the defined selection method,
output format, and export parameters.
Upon clicking Export, you are prompted to set
thepathorURLtostoreintheXMLfileasthe
path to any referenced bitm ap files. The default
is an empty string, w hich means no path wi ll be
prepended to the bitmap filenames when written
to XML. When the material is later imported, it
will be assumed that the referenced bitmap file can
be found in the bitmap search path.
If you have elected to export thumbnails or to
apply your own XSL transform, you are then
prompted to set a path to store the thumbnail files
and to locate your X SLT file, respectively.
UVW R emove U tili ty
Utilities panel > Utilities rollout > More button > Util ities
dialog > UVW Remove
The UVW Remove utility removes mapping
coordinates or materials from the currently
selected objects.
Interfa ce
UV W —Click to remove UVW mapping from this
object.
Materials—Click to remove material assignment
from the selected objects.
Set Gray—If this is on when you click the Materials
button, the object color is set to a neutral gray.
Default=off.