8
1242 Chapter 16: Material Editor, Materials, and Maps
Lets you mor ph between materials using the
Morpher modifier (page 1–721)
.
•
Multi/Sub-Object (p age 2–1403)
Lets you apply multiple sub-materials to a
single object’s sub-objects.
•
Raytr ace (page 2–1353)
Suppor ts the same kind of diffuse mapping
as Standard mater ial, but also provides f ully
raytraced reflections and refractions, along
w ith other effects such as fluorescence.
•
Shell (page 2–1409)
Contains a material that has been
rendered to
a texture (page 3–139)
,aswellastheoriginal
material upon which the texture is based.
•
Shellac (page 2–1407)
Mixestwomaterialsbyapplyinga"shellac"
material to another.
•
Top/Bottom (page 2–1408)
Cont ains two m aterials, one for faces that
point upward, the other for faces that point
downward.
Standard materials let you set a material’s color
components, and other components such as
glossiness or opacity. They also let you apply
maps to the components, which can g ive you
an enormous var iety of effects. S ome other
mater ial types have t hese features as well. Some,
like multi/sub-object or double-sided, only
hav e controls for combining other materials.
ment a l r ay M at er i a l s
A group of materials is provided for use with the
mental ray renderer (page 3–77)
.See
Materials for
Use with the mental ray Renderer (page 2–1384)
.
Shading Type
The Standard and Raytrace materials both let you
specify a shading typ e. Shading types are handled
by a "shader," which offers you variations on how
the surface responds to light.
Wa rn in g: When you change the
shading type (page
2–1242)
of a material, you lose the settings (in cluding
map assignments) for any parameters that the new
shader does not support. If you want to experiment with
different shaders for a material with the same general
parameters, copy the material to a different
sample slot
(page 2–1264)
before you change its shading type. That
way,youcanstillusetheoriginalmaterialifthenew
shader doesn’t give you the effect you want.
Samples of different shading for a s tandard material
1. Anisotropic
2. Blinn
3. Metal
4. Multi-layer
5. Oren-Nayar-Blinn
6. Phong
7. Strauss
8. Translucent