8

1230 Chapter 15: Lights and Cameras
When off, the effect is a bit sharper but usually
grainier. Default=on.
Dither S trength—Controls how much dithering
is applied to t he rendered passes. Increasing this
value increases the amount of dithering, and can
make the effect g rainier, especia l ly at the edges of
objects. Default=0.4.
Tile Size—Setsthesizeofthepatternusedin
dithering. T his value is a percentage, where 0 is the
smallest tile, and 100 is the largest. Default=32.
Scanline R en derer Params group
These controls let you disable antialiasing or
antialias filtering when you render the multi-pass
scene. Disabling these rendering passes can
improve render time.
These controls apply only to renderings of the
depth-of-field effect, not to previews in viewports.
Disable Filtering—When on, disables the filtering
pass. Default=off.
Disable Antialiasing—When on, disables
antialiasing. Default=off.
Multi-Pass Motion B lur Parameters
for Cameras
Create panel > Cameras > Target button or Free button
> Parameters rollout > Mu lti-Pass Effect group > Choose
Motion Blur effect. > Moti on Blur Parameters rollout
Above: Mo tion blur applied to wings of the flying dragon
Below: Multiple p asses appe ar in successive re freshe s of
the rendered frame window.
Cameras can generate motion blur effects. Motion
blur is a
multi-pass effect (page 3–76)
.Youturn
it on in the
Parameters rollout (page 2–1218)
for
cameras. Motion blur simulates the motion blur of
a camera by offsetting rendering passes based on
move ment in the scene.
You can preview motion bl ur in viewports.
Previewing mu lti-p ass motion blur in a w ire fram e and a
shaded viewport