8

1228 Chapter 15: Lights and Cameras
The f-Stop c an have a value less than 1.0. This is
not realistic in terms of an actual camera, but it
can help you adjust the depth of field for scenes
whose scale does not use realistic units.
Multi-Pass Depth of Field
Parameters for Cameras
Create panel > Cameras > Target button or Free button
>Parametersrollout>Multi-PassEffectgroup>Choose
Depth Of Field effect. > Depth of Field Parameters rollout
Multi-pass depth of fie ld
Top: Focus is in the middle distance, near and far objects
are blurred.
Bottom left: Focus on near objects, far objects are blurred.
Bottom right: Focus on far objects, near objects are blurred.
Cameras can generate depth-of-field effects.
Depth of field is a
multi-pass effect (page 3–76)
.
Youturnitoninthe
Parameters rollout (page
2–1218)
for cameras. Depth of field simulates a
camera’s depth of field by blurring areas of the
frame at a distance from the camera’s focal point
(thatis,itstargetortargetdistance).
You can preview dept h of field i n viewports.
Previewing mu lti-p ass depth of field in a shaded and a
wireframe viewport
Impor tant: This effect is for the default scanline
renderer. The
mental ray renderer (page 3–77)
has its
own depth-of-field effect. See
Depth of Field Parameter
(mental ray Renderer) (page 2–1227)
.
Tip:
To reduce the visible effect of multiple camera
passes, try sett ing the antialiasing filter to Blend,
withaWidthvalueintherange4.0to5.0,and
a Blend value in the neighborhood of 0.1. (You
choose the antialiasing f ilter and adjust its settings
in the
Default Scanline Renderer rollout (page
3–37)
.) Also, try reducing the Dither Strength
value,intheeffectsPassBlendinggroup,tothe
neighborhood of 0.2.
Note: There is also a
depth-of-field rendering effect
(page 3–265)
.
See also
Multi-Pass Motion Blur Parameters for Cameras
(page 2–1230)