8
1214 Chapter 15: Lights and Cameras
To control the di splay of camera objects, do one of
the following:
• Go to the Display panel and in the Hide
By Category rollout, tur n Cameras on or off.
Choose Views > Hide > Hide By Category, and
toggle the menu item Hide Cameras.
• Choose Tools menu > Display Floater, and on
the Object Level tab turn Cameras on or off.
CamerasappearinviewportsifCamerasisoff;
ifCamerasison,theydon’tappear.
When camera icons are displayed, the
Zoom
Extents commands (page 3–780)
include t hem
in views. When camera icons are not displayed,
the Z oom Extents commands ignore them.
To ch an ge th e display size of cam era ico ns:
• Choose Customize > Preferences > V iewports,
and set Non-Scaling Object Size (default=1.0
in current units).
Note: This also changes the size of light icons,
helper objects, and other non-scaling objects
in the scene.
To use the M odify panel in conjunction wit h a
Cam era v iewp ort:
1.
Selectthecamerainanyviewport.
2. Right-click the Camera viewport to activate the
viewport without deselecting the camera.
The Camera v iewport becomes active, but the
camera is st ill selected in the other v iewports.
3. Adjust the camera using its Parameters
rollout in the Mo
dify panel and the navigation
buttons.
The Camera viewport updates as the
parameters are changed.
To constrain Pan and Orbit to be ver tical or
horizonta l:
•HolddownSHIFTasyoudragintheviewport.
The initial direction of the drag sets the
constraint. If you drag vertically at first, the pan
or orbit is constrained to be vertical; if you drag
horizontally at first, the constraint is horizontal.
TheZoomExtentsAllflyoutandtheMin/Max
toggles remain visible. These controls aren’t
specific to camera views. Clicking Zoom Extents
All affects other kinds of viewports, but doe s not
affect Camera viewports.
To see the safe fra me:
• Right-click the viewport label and choose Show
Safe Frame.
The
safe frames (page 3–1124)
are displayed
in three concentric boxes. The outermost safe
framematchestherenderoutputresolution.
The
safe frame (page 3–1124)
matches the
render output resolution.
Boxes in the viewport indicate safe frames.
To match a camera to a v iewport:
1.
(Optional) Select a c amera.
2. Activate a Perspective view por t.
3. Ifnocamerawasselected,3dsMaxcreatesa
new target camera whose field of view mat ches