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102 Chapter 11: Space Warps and Particle Systems
Right: Bomb viewport icon
Left: Torus knot
Effect of exploding the torus knot
Procedure
To create a Bomb space warp:
1.
On the Create panel, click Space
Warps. Choose Geometric/D eformable from
the list, and then on the Object Type rollout,
click Bomb.
2. Create mesh objects to be exploded.
3. On the toolbar, click the Bind to Space
Warp but ton.
4. Drag the mouse b etween each object and the
Bomb space warp.
5. Adjust Bomb parameters to achieve different
effects.
Interfa ce
Explosion group
Strength—Sets the power of the bomb. Larger
values make the particles fly farther. The closer
an object is to the bomb, the greater the effect of
the bomb.
Spin—Therateatwhichfragmentsrotate,in
revolutionspersecond. Thisisalsoaffectedby
the Chaos parameter (which causes different
fragments to rotate at different speeds), and by the
Falloff parameter (which causes the force of the
explosion to be weaker the farther the frag ment
is from the bomb).
Fa lloff—Thedistancefromthebomb,inworld
units, of the effect of the bomb. Fragments past this
distance are not affected by the Strength and Spin
settings, but are affected by the Gravity setting.
Forexample,thisisusefulforblowingupthebase
of a building, and having the top of the building
topple. To see the effect, place a bomb at the base