8

Target Linear Light (Photometric) 1159
Pr ocedur es
To create a Free Point light:
1.
OntheCreatepanel,clickLights.
2. Choose Photometr ic from the drop-down list.
(Standard is the default.)
3. In the Object Type rollout, click Free Point.
4. Click the viewport location where you want the
light to be.
The light is now part of the scene. It points away
from you in the viewport you clicked.
5. Set the creation parameters.
Yo u c a n
position the lig ht (page 2–1136)
and
adjust its direction with the tra nsform tools or
by using a Light viewport. You can also adjust
the light’s position with the
Place Highlig hts
(page 1–452)
command.
To a djust the light:
1.
Select the light.
2. On the Main toolbar, click Move. Drag
the selection to adjust the light.
3. On the Main toolbar, click Rotate. Drag
the selection to adjust the light.
Tip: You can also adjust the light’s position with
the
Place Highlight (page 1–452)
command.
To change a viewport to a light view:
Note:
This is only available for lights with Spot
distribution.
1. Right-click the viewport label.
The viewport right-click menu is displayed.
2. Choose Views.
The name of each light is displayed in the Views
list. By default, Free Point lights are named
FPoint01, FPoint02, and so on.
3. Choosethenameofthelightyouwant.
The viewport now shows the light’s point of
view. You can use the
Light Viewport Controls
(page 3–792)
to adjust the light.
The default keyboard shortcut for Light
view por ts is $.
Target Linear Light (Photometr ic)
Create pa nel > Lights > Photometric Lights > Target
Linear button
Create menu > Photometric Lights > Target Linear Light
A Target Linear light emits light from a line, like a
fluorescenttube.Youcansetthelightdistribution;
this light has two t ypes of distribution, w ith
corresponding icons. A target linear light uses a
target object to aim the light.
Note: When you add a Target Linear light, the
software automatically assigns a
Look At controller
(page 2–329)
to it, with the light’s target object
assigned as the Look At target. You can use the
controller settings on the Motion panel to assign
any other object in the scene as the L ook At t arget.
Note: When you rename a Target Linear light,
the target is automatica lly renamed to match.
For example, renaming
Linear01
to
Klieg
causes
Linear01.Target
to become
Klieg.Target
.The
target’s name must have the extension
.Target
.
Renaming the target object does not rename the
light object.
Icons for Target Linear light with diffuse and web
distribution