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1158 Chapter 15: Lights and Cameras
target. Clicking the line that connects the light
and its target selects both objects.
To adjust the light and target:
1.
Select the light or target or both.
2. On the Main toolbar, click Move. Drag
the selection to adjust the light.
Becausethelightisalwaysaimedatitstarget,
you can’t rotate it about its local X or Y axes.
However, you can select and move the target
object as well as the light itself. When you
move either the light or the target, the light’s
orientation changes so it always points at the
target.
Yo u c a n u s e t h e
Place Highlight (page 1–452)
command to change a light’s position.
For target point lights w ith spotlight
distributions, you can also adjust the light using
a
Light viewport (page 3–792)
.
To change a viewport to a light view:
Note:
The viewport can only be set to a light
view when the target point light’s distribution is
spotlight.
1. Right-click the viewport label.
The viewport right-click menu is displayed.
2. Choose Views.
The name of each light is displayed in the Views
list. By default, Target Point lights are named
Point01, Point02, and so on.
3. Choosethenameofthelightyouwant.
Theviewportnowshowsthelightspointof
view. You can use the
Lightviewport(page
3–792)
controls to adjust the light.
Tip: The default keyboard shortcut for Light
viewports is $.
Free Point Light (Photometr ic)
Create panel > Lights > Photometric Lig h ts > Free Point
button
Create menu > Lights > Free Point Light
A Free Point light, like a standard omni light,
emits light from a geometric point. You can set
thelightdistribution;thislighthasthreetypesof
distribution, with corresponding icons. A free
point light has no target object. You use transforms
to aim the light.
Icons for Free Point light with isotropic, spotlight and web
distribution
See also
Lights (page 2–1126)
Isotropic Light Distribution (Photometric Lights)
(page 2–1167)
Spotlight Distribution (Photometric Lights) (page
2–1168)
Web Distribution (Photometric Lights) (page
2–1169)
Name and Color Rollout (Lights) (page 2–1127)
General Lighting Parameters (page 2–1175)
Intensity/Color/Distribution Rollout (page
2–1197)
Shadow Parameters (page 2–1181)
Advanced Effects Rollout (page 2–1185)