8
1156 Chapter 15: Lights and Cameras
Shadow Parameters (page 2–1181)
Advanced Effects Rollout (page 2–1185)
Other photometric-specific topics include:
IES Standard File Format (page 2–1172)
Example of Photometric Data File (page 2–1173)
Common Lamp Values for Photometric Lights
(page 2–1174)
Notes
•Ascene’slightingcanalsobeaffectedbythe
Ambient Light sett ing on the
Environment
panel (page 3–268)
.
•Youcanusethe
Place Highlight (page 1–452)
command to change a light’s position.
Ph otometr ic Lights : Pr eset Lights
Create menu > Lights > Photometric Lights > Presets
Preset Lights are photometric lights that have a
preset configuration in 3ds Max. Preset Lights
load up correct values based on their equivalent
commercial product. For example, a 60W light
setting loads up the correct intensity, lighting,
and distribution settings corresponding to a real
60W bulb. Using Preset Lights, you’re able to
quickly create lights that are correct simulations of
real-world objects.
The Preset Lights available are:
• Generic 60W Bulb
• Generic 75W Bulb
• Generic 100W Bulb
• Generic Halogen Spotlight
• Generic Recessed 75W Lamp (web)
• Generic Recessed 75W Wallwash (web)
• Generic Recessed 250W Wallwash (web)
• Generic 4f t Pendant Fluore scent (web)
• Generic 4ft Cove Fluorescent (web)
• Generic Street 400W Lamp (web)
• Generic Stadium 100W Lamp (web)
See also
Photometr ic Lights (page 2–1155)
Target Point Light (Photometric) (page 2–1157)
Target Linear Light (Photometric) (page 2–1159)
Target Area Light (Photometric) (page 2–1161)
Free Point Light (Photometric) (p age 2–1158)
Free Linear Light (Photometr ic) (page 2–1160)
Free Area Light (Photometric) (page 2–1162)
Procedure
The pr ocedures for adding any of the 11 Preset
Lights are identical . Follow the same procedure
for any of the other Preset Lights as shown for the
following:
To a dd a photometri c pr eset gener ic 6 0W bulb to a
scene:
1.
FromtheCreatemenu,choosePhotometric
Lights > Preset Lights > Generic 60W Bulb.
2. Position your cursor where you want and click
to place the light.
Interfa ce
For each of the Preset Lights 3ds Max displays the
appropriate p arameters in the Command Panel.
See the following interface descriptions for each
Photometric Light object type:
Target Point Light (Photometric) (page 2–1157)
Target Linear Light (Photometric) (page 2–1159)
Target Area Light (Photometric) (page 2–1161)
Free Point Light (Photometric) (p age 2–1158)