8

1146 Chapter 15: Lights and Cameras
Top: Top view of a target directional light
Bottom: Perspective view of the same light
Directional lights cast parallel light rays in a
single direction, as the sun does (for all practical
purposes) at the surface of the earth. Directional
lights are primarily used to simulate sunlight. You
can adjust the color of the light and position and
rotate the light in 3D space.
Atargetdirectionallightusesatargetobjectto
aim the light.
Because directional rays are p ara llel, directional
lights have a beam in the shape of a circular or
rectangular prism instead of a "cone."
Note: When you add a target d irectional light, the
software automatically assigns a
Look At controller
(page 2–329)
to it, with the light’s target object
assigned as the Look At t arget. You can use the
controller settings on the Motion panel to assign
any other object in the scene as the Look At t arget.
Note: Direct lights are supported in a
radiosity
solution (page 3–50)
only if they are pointed
downwards, outside the boundary box of the scene
geometry.
Note: The mental ray renderer assumes that all
directional lights come from infinity , so objects
thatarebehindthedirectlightobjectinthe
3dsMaxscenewillalsobeilluminated. In
addition, with the mental ray renderer , directional
lights cannot generate area shadows, and do not
workwiththeBeamshader(inthelumelibrary).
See also
Lights (page 2–1126)
Name and Color Rollout (Lights) (page 2–1127)
General Lighting Parameters (page 2–1175)
Intensity/Color/Attenuation Parameters (page
2–1190)
Advanced Effects Rollout (page 2–1185)
Shadow Parameters (page 2–1181)
Directional Par ameters (page 2–1193)
Procedures
To create a target direct light:
1. OntheCreatepanel,clickLights.
Standard is the default choice of light type.
2. IntheObjectTyperollout,clickTargetDirect.
3. Drag in a viewp ort. The initia l point of the
drag is the lo cation of the light, and the point
whereyoureleasethemouseisthelocationof
the target.
The light is now part of the scene.
4. Set the creation parameters.
Toadjustthelightsdirection,movethetarget
object.