8

Light Include/Exclude Tool 1137
•Movean
omni lig ht (p age 2–1148)
when it’s
a "practical" light within a scene ( a light that
appears in the scene itself). Combine the light
w ith a self-illuminating geometric object. If you
wanttomoveatargettypeoflight,selectboth
the light and its target to animate them together.
•Usea
free spotlight (p age 2–1144)
when a
spotlight is to move with in the scene. Free
spotlights are especially intended to be
animated a long a p ath, using a
Path constraint
(page 2–380)
. Unlike target spotlights, free
spotlights can b ank as they travel. Use
target
spotlights (page 2–1143)
when the light
position is fixed.
If you do need to move a target spotlight, link
both the light and its target to a
dummy object
(page 2–15)
, then assign the path constraint to
the dummy object.
•Usea
LookAt Constraint (page 2–388)
to have
a spotlight track a moving object.
If the spotlight is a target spotlight, its previous
target is ignored.
Ifthespotlightisafreespotlight,iteffectively
becomes a target spotlight, with the looked-at
object the target.
•Changetheparametersofa
daylight system
(page 1–394)
or sunlight system to simulate
different times of day or year.
Animating Light Creation Parameters
Thefollowingtechniquescanbeusedtoanimate
Modif y panel parameters for lig hts.
To dim or brighten a light over time, animate its
Multiplier parameter.
Tochangethecolorofalightovertime,animate
its color parameters. Use a
smooth tangent
(page 2–300)
for color change keys unless you
want the color to change abruptly.
To make a standard light flash on and off,
set its Multiplier to 0 in repeated ke yframes,
and assign a
step tangent (page 2–300)
to this
parameter.
Light I nclu de/Exclude Tool
By default, the Light Include/Exclude tool is unavailable
in the 3ds Max user interface. You can add it as a c ustom
keyboard shortcut, quad or menu item, or toolbar button
by using the
Customize User Interface dialog (page
3–836)
.
The Light Include/Exclude tool is a modeless
dialog that lets you include or exclude objects on a
light-by-light basis. When excluded, an object is
not illuminated by the selected light and receives
no shadows.
This dialog requires at least one light object in
your scene. For a selected lig ht, this dialog is a
shortcut to the same functionality available on the
Exclude/Include dialog (page 2–1179)
.
Although light exclusion does not occur in nature,
this feature is useful when you need exact con trol
over the lighting in your scene. Sometimes, for
example, y o u’ll want to add lights specifically to
illuminate a sing le object but not its surroundings,
or you’ll want a light to cast shadows from one
object but not from another.
Note: By default, no objects are excluded for a new
light. It’s necessary only to include objects that
have previously been excluded.
See also
Lights (page 2–1126)
Light Lister (page 2–1139)
Procedure
To ex clude an obj ect fr om r eceiving li ght:
1.
In the scene, select the object or objects to
exclude.
2. Open the Light Incl/Exl dialog.