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Conform Space Warp 99
Theamplitudevaluesetbydraggingapplies
equally in all directions. The r ipple’s Amplitude 1
and Amplitude 2 parameters are initially equal.
Set these parameters to unequal values to create a
ripple whose amplitude varies relative to the local
X and Y axes of the space warp.
Ripple group
Amplitude 1—Sets ripple amplitude along the
ripple warp object’s local X axis. Amplitude is
expressed in active units.
Amplitude 2—Sets ripple amplitude along the
ripple warp object’s local Y axis. Amplitude is
expressed in active units.
Wave Len g th —Sets the length of each wave, in
active units.
Phase—Offsets the phase of the wave from
its origin at the ripple object’s center. Whole
values have no effect; only fractional values do.
Animating this par ameter m akes the ripple appear
to travel through space.
Decay—When set to 0 .0, the ripple has the same
amplitude or amplitudes throughout world space.
Increasing the Decay value causes amplitude to
diminish as distance increases from the posit ion of
the ripple warp object. Default=0.0.
Display group
The options control display of the Ripple warp
object’s icon. They don’t change the effect of the
ripple.
Circle s —Sets the number of circles in the ripple
icon.
Segments—Sets the number of segments (pie
slices) in the ripple icon.
Divisions—Adjuststhesizeoftherippleicon
without altering the ripple effect as scaling would.
Flexibility parameter (Modify panel)
The Ripple space warp also has a Flexibility
parameterthatyoucanadjustindividuallyineach
boundobject’sstack,attheRippleBindinglevel.
The parameter belongs to each binding; it doesn’t
appear with the Ripple warp parameters.
Flexibility—Makes the bound object more or
less responsive to the wave by multiply ing the
amplitude by this value.
Conform Space Warp
Create panel > Space Warps > Geometric/Deformable >
Objec t Type rollout > Conform
Create menu > Space Warps > Geometric/D eformable >
Conform
TheConformspacewarpmodifiesitsbound
object by pushing its vertices in the direction
indicated by the space warp icon, until they hit a
specified target object, or until the vertices move a
specified distance from their original position.
After creating a Conform space warp, y ou specify
a target object in the Conform parameters, and
then bind the Conform to the object you want to
deform. You rotate the Conform icon to specify