8
Procedures 1123
Solving a Crowd Sim ulatio n
To solve a simulation: (page 2–1020)
To speed up the solution time: (page 2–1020)
To troubleshoot the simulation: (page 2–1020)
Cognitive Controllers
To set up and use a cognitive controller: (page
2–1022)
Testing a Part icle System Parameter (page 2–1060)
Testing an Atmospheric Proper ty (p age 2–1060)
Testing Another Delegate’s Behavior (page
2–1061)
Motion Synthesis
To use Motion Synthesis with non-bipedal
creatures: (page 2–1032)
Procedures: Using Bipeds in a Crowd Simulation
(page 2–1027)
Motion M ixer
General
To access the Motion Mixer from the M otion
panel: (page 2–583)
To d i s pl ay t he M o t i on M i x e r i n a v ie w p o r t : ( p a ge
2–583)
To remove the Motion Mixer from a viewport:
(page 2–583)
To add a biped to the Motion Mixer: (p age 2–585)
To add a non-biped object to t he Motion Mixer:
(page 2–585)
To see the motions i n the Motion Mixer on the
biped in the scene: (page 2–588)
Loading Clips
To import BIP clips from a file: (page 2–587)
To import clips from the Reservoir: (page 2–587)
To import clips from a motion flow script: (page
2–587)
To replace one clip w ith another: (page 2–588)
To replace a clip with motion from a biped in the
scene: (page 2–589)
To clone a clip: (page 2–588)
Clip Timing
To move a clip in t ime within a track: (page 2–588)
To move all clips horizontally on one track: (page
2–588)
To move a clip to another track: (page 2–588)
To change the length of a clip without changing
its speed: (page 2–592)
To change the speed of an entire clip: (page 2–592)
To prepare to warp a clip’s t ime: (page 2–597)
To war p a clip’s time: (page 2–598)
To add multiple time warps to a clip: (page 2–599)
Trackgroups
To add a new trackgroup for the biped: (page
2–590)
To filter and name a tr ackg roup: (page 2–591)
To con v ert a clip track from one type to another:
(page 2–585)
To add a Transition or Layer track to a trackgroup:
(page 2–584)
Transitions
To create a transition b etween two clips: (page
2–595)
To change the focus on a foot-based t ransition
w ith Biped animation: (page 2–595)