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1122 Chapter 14: Character Studio
Example: To animate the biped switching the prop
to the other hand: (page 2–757)
To collapse the transforms of a prop: (page 2–758)
Controllers and Biped
To add a controller to a biped object: (page 2–755)
To collapse a controller: (page 2–755)
To add controllers to multiple biped parts at the
same time: (page 2–755)
To animate the weig hts of an added controller:
(page 2–756)
Miscellaneous
To load a file created w ith different system units:
(page 2–950)
To hide the finger, toe, and head dummy objects:
(page 2–778)
To change biped display: (page 2–712)
To select from the screen: (page 2–747)
To reposition a freeform animation (with no IK
attachment) or a footstep animation: (page 2–782)
To reposition a biped with limbs attached to an
Object Space object (IK attachment): (page 2–783)
To reposition a biped with limbs attached to world
space (IK attachment): (page 2–783)
To reposition a biped animated with a motion flow
script: (page 2–783)
To sc ale a biped that has a mesh attached to it by
using Physique: (page 2–952)
Facial Animation (page 2–952)
To isolate lip vertices from influence by
inappropriate links: (page 2–955)
Cr owd Syst e m
Crowd and Delegate Helpers
To create a Crowd helper object: (page 2–1009)
To create a Delegate helper object: (page 2–1010)
To clone and scatter delegates: (page 2–1010)
To link objects to delegates: (page 2–1020)
To associate bipeds with delegates: (page 2–1021)
To edit multiple delegates: (page 2–1049)
To group delegates into a team: (page 2–1052)
Behaviors
To create a new behavior assignment: (page
2–1053)
To use assign behaviors to delegates: (page
2–1013)
To modify an existing behavior assignment or
assignments: (p age 2–1053)
To use t he Avoid behavior: (page 2–1016)
To use the Or ientation behavior: (page 2–1019)
To use the Path Follow behav ior: (page 2–1015)
To use the Repel behavior: (page 2–1017)
To use the Seek b ehavior: (page 2–1014)
To add a Vec tor Field space warp: (page 2–1017)
To u s e a Ve c tor Fi e l d s p a c e w a r p w i t h d e l e g a t e s :
(page 2–1018)
To use the Speed Vary behavior: (page 2–1019)
To use the Surface A rrive behavior: (page 2–1015)
To use the Surface Follow behavior: (page 2–1015)
To use the Wall Repel behavior: (page 2–1017)
To use the Wall Seek behavior: (p age 2–1015)
To use the Wander behavior: (page 2–1083)