8
Procedures 1121
To make compressible bones (bones with end
effectors): (page 2–932)
To add a bone after Physique is applied using
Reinitialize: (p age 2–932)
To add a bone after Physique is applied using Add
(Add Bone): (page 2–933)
To optimize skin objects: (page 2–951)
To reinitialize a scaled mesh: (page 2–952)
Bulges
To create a new bulge ang le using the Bulge E ditor:
(page 2–966)
To create a new bulge angle on a selected link:
(page 2–993)
To add a cross section: (page 2–967)
To change the shape of a cross sec tion: (page
2–968)
To ma ke a cross section the active cross section:
(page 2–967)
To choose a specific bulge angle for editing: (page
2–967)
To change a bulge angle value: (p age 2–967)
To select multiple cross sect ions: (page 2–967)
To move cross sections along the link: (page
2–968)
To copy and paste cross sec tions: (page 2–968)
To change the Profile view orientation: (page
2–968)
To delete a bulge angle: (page 2–967)
To delete a cross section: (page 2–967)
Links and Tendons
To adjust joint intersection p ar ameters: (page
2–991)
To create and attach a tendon: (page 2–948)
To attach a tendon to another link: (page 2–949)
To delete a tendon: (page 2–949)
Saving and Reusing Physique Information
To save Physique data: (page 2–959)
To load Physique data: (page 2–959)
To merge a skinned bip ed: (p age 2–777)
To clone a skinned biped: (page 2–778)
Figure Mode
To work in Figure mode: (page 2–708)
To adjust the biped center of mass with Rubber
Band: (page 2–711)
To rubber band an arm or leg link: (page 2–711)
To Sca le a Biped and a Physique Mesh: (page
2–837)
To save a biped’s figure information to a file: (page
2–714)
To load a biped figure: (page 2–714)
Layers
To increment all keys using layers (global offset):
(page 2–772)
To increment an interval of keys with an envelope
(blended offset): (page 2–772)
To increment an interval of keys without an
envelope (nonblended offset): (page 2–772)
To use layers to reposition a biped with freeform
animation: (page 2–783)
Props
Example: To animate a biped sw ing ing a prop with
one hand: (page 2–757)