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1106 Chapter 14: Character Studio
and then synthesize (see the procedure below).
After you synthesize, the different propert y p anels
of the ClipState dialog will show the actual ranges
and average values of delegate motion. These
values are saved with the scene.
Note: The default name of this dialog is "ClipState"
because t hat’s the default name of the first state
created on the Synthesis dialog > State panel. It’s
thedialoginvokedbyclickingtheEditProperties
button. I f you rename the state, the dialog assumes
the changed name.
Youcanfindatutorialtheuseofclipstatesinthe
character studio Tutorials
.SeethelessonUsing
CrowdwithAnimatedNon-BipedObjects”inthe
tutorial “Working with Crowd Animation”.
Automatic St ate Creati on
character studio can create states automatically if
youturnonCreateStateontheSynthesisdialog>
Motion Clips panel. You can use this feature if you
created a creature that contains lateral motion as
well as looping motion.
If you turn on all the options in the Motion Clips
panel > Remove Local g roup, then character
studio createsastatethatreflectstheactual
heading, speed, and acceleration of your creature.
When a delegate approaches the heading and speed
containedinthisstate,ittriggerstheappropriate
motion clip. This method preve nts sliding feet
when animating multi-legged creatures.
See also
Synthesis Dialog (page 2–1098)
S peed Pa n el
Select a Crowd helper. > Modify panel > Global Clip
Controllers rollout > New > Choose GlobalClip object.
> Select object in list. > Edit > Synthesis dialog > State
panel > New State > Edit Properties > Clip State di alog >
Speed Panel
Track View > Global Tracks > Block Control > GlobalClip
Properties > Synthesis dialog > State panel > New State >
Edit Properties > ClipState dialog > Speed Panel
To have delegate speed considered for motion
sy nthesis, turn on Use Speed, choose Range or
Unique, and then make the appropriate sett ings.
Speed is measured in units per animation frame,
wheretheunitisthecurrent3dsMaxsystemunit.
By default, this is Gener ic Units.