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1102 Chapter 14: Character Studio
If two states have the same precedence, t he state
with a greater weight will be give higher priority
considered during random selection.
Animation Star t Percent—Specifies where in the
clip’s animation you want it to start playing when
the state is active.
Atthedefaultvalueof0,theanimationwillstart
once the state is active. If the value is 66, the
animationwillstartplayingtwo-thirdsofthe
wayinoncethestatebecomesactive. Youcan
alsorandomizewheretheanimationstartsby
specifying a Animation Start Deviation value
other than 0.
Animation Star t Deviation—Yo u c a n r a n d o m i z e
where the animation starts by specifying a
Animation Start Deviation value other than 0.
Range=0.0 to 1.0.
StateActivePercent—Specifies the percentage of
time the state needs to be valid over its interval
in order for it to be selected. Range=0 to 100.
Default=50.
Clip Select Seed—Changes how the random
selections o ccur.
If the value stays the same, you are guaranteed to
get the same random selections for that st ate.
OK —Acceptschangesandclosesthedialog.
Synthesis Panel
Select a Crowd object. > Modify p anel > Global Clip
Controllers rollout > New > Choose a GlobalClip object.
> Select the object in the list. > Edit > Synthesis dialog >
Synthesis panel
Open Track V iew > Global Tracks > Block Control >
GlobalClip Properties > Synthesis dialog > Syn thesis panel
Controls in the Synthesis panel are for adding
objects to be synthesized, select ing blend
transition points, and perfor ming the synthesis.
When you synthesize, different sequences of
motion clips are applied to each specified objec t
based on the behavioral motion of its delegate.
See also
Synthesis Dialog (page 2–1098)
Motion Clips Panel (page 2–1098)
State Panel (page 2–1100)
Interfa ce
Master Motion Clips list—Displays the objects to
which t he synthesized motion w i ll be applied.